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[Hidden-Palace]Biohazard Betas Released

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  • SonicBlue
    replied
    Yeah you noticed too? And it always seems to be objects you can interact with. I bet it makes you even more annoyed now you can see with your own eyes that you should be able to interact with it. It's obvious to me, wood + fuel + lighter + boiler = unused puzzle, it just makes you wonder what they were going to do with it.

    Try fiddling with the room flags, never know might find an animation (I haven't personally tried)... Or events! Try the events![/QUOTE]

    First I've tough that was for "there is a message to read" bit, but found many other parts that doesn't have the Room bit enabled, for now no look to get it working, except that now the wood have it's icon (putting it on the box and then picking it up again)



    Originally posted by kevstah2004 View Post
    (Debug Sample)

    Testers needed to confirm this works.

    WIP code: Override player control with controller 2,
    should allow you to do tiny gradual steps with controller 2 using the d-pad.

    D000759A FFEF
    80007572 FFEF
    D000759A FFBF
    80007572 FFBF
    D000759A FF7F
    80007572 FF7F
    D000759A FFDF
    80007572 FFDF
    -------------

    Controller Pad 2 Joker: Reversed
    D0007572 ????

    This is my first step towards online co-op / multiplayer ;-) i'll have to make a custom routine to handle the +1 / -1 from the player co-ordinates.
    Right on second controller is inverted with back and something else that makes the character move chopping, left it's correct but with choppiness, and back move the character to right, always noising, forward doesn't seems to work, nice job btw


    And when you push USE on the Ice axe, here we go, for not talking about the icon, the 3D model worked btw

    Last edited by SonicBlue; 04-04-2011, 07:35 PM.

    Leave a comment:


  • kevstah2004
    replied
    (Debug Sample)

    Testers needed to confirm this works.

    WIP code: Override player control with controller 2,
    should allow you to do tiny gradual steps with controller 2 using the d-pad.

    D000759A FFEF
    80007572 FFEF
    D000759A FFBF
    80007572 FFBF
    D000759A FF7F
    80007572 FF7F
    D000759A FFDF
    80007572 FFDF
    -------------

    Controller Pad 2 Joker: Reversed
    D0007572 ????

    This is my first step towards online co-op / multiplayer ;-) i'll have to make a custom routine to handle the +1 / -1 from the player co-ordinates.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by kevstah2004 View Post
    Have you tried Soft Driver v1.18 or D3D Driver v1.77? as I said before I prefer CEP over PEC as you can use it with any emulator

    The .BAK files are for older versions of epsxe and other emulator's. Set the process and base address as epsxe then goto the custom tab and set
    Playstation, GameShark/PAR, change 50 to 1.

    Some codes still need a real cheat disc to be used instead as they can't be activated quick enough in emulated ram via external programs / plugins, so you'll need to do .BIN / .IMG disc image swaps instead via the emulator or mounted images to a fake cdvd drive in Deamon Tools.
    Thanks, I'll have a go setting it up tomorrow!

    Originally posted by SonicBlue View Post
    Ok, with Jill Clip as Shells, and with Chris Shells as Clip, also the 3D model in game is wrong



    I've no experience with integrated one, so it's just good that works with OGL



    No problem, if you find something interesting to translate, make a snapshot and post it here






    As you can see there is a bit that indicate that you can interact with something, all using a particular object, except one of them

    I'm obsessed with this boiler I know (since the first time I've played the game back in 2000)
    Yeah you noticed too? And it always seems to be objects you can interact with. I bet it makes you even more annoyed now you can see with your own eyes that you should be able to interact with it. It's obvious to me, wood + fuel + lighter + boiler = unused puzzle, it just makes you wonder what they were going to do with it.

    Try fiddling with the room flags, never know might find an animation (I haven't personally tried)... Or events! Try the events!
    Last edited by Guest; 04-04-2011, 06:37 PM.

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by geluda View Post
    Room 403, Save Room...
    Ok, with Jill Clip as Shells, and with Chris Shells as Clip, also the 3D model in game is wrong

    Yeah integrated graphics. Not bad though, Intel 4500HD, it's alright for what it is...
    I've no experience with integrated one, so it's just good that works with OGL

    Thanks for the translation!
    No problem, if you find something interesting to translate, make a snapshot and post it here






    As you can see there is a bit that indicate that you can interact with something, all using a particular object, except one of them

    I'm obsessed with this boiler I know (since the first time I've played the game back in 2000)
    Last edited by SonicBlue; 04-04-2011, 06:09 PM.

    Leave a comment:


  • kevstah2004
    replied
    Have you tried Soft Driver v1.18 or D3D Driver v1.77? as I said before I prefer CEP over PEC as you can use it with any emulator

    The .BAK files are for older versions of epsxe and other emulator's. Set the process and base address as epsxe then goto the custom tab and set
    Playstation, GameShark/PAR, change 50 to 1.

    Some codes still need a real cheat disc to be used instead as they can't be activated quick enough in emulated ram via external programs / plugins, so you'll need to do .BIN / .IMG disc image swaps instead via the emulator or mounted images to a fake cdvd drive in Deamon Tools.
    Last edited by kevstah2004; 04-04-2011, 05:50 PM.

    Leave a comment:


  • Guest
    Guest replied
    Room 403, Save Room...

    Yeah integrated graphics. Not bad though, Intel 4500HD, it's alright for what it is...

    Thanks for the translation!
    Last edited by Guest; 04-04-2011, 05:33 PM.

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by geluda View Post
    I can only use open GL 1.79 for some reason, don't think 2.9 works on my laptop...
    Integrated video card?

    That's weird, with Chris I picked up a shotgun case with 15 rounds, I put it in the item box and it turned into a pistol clip...

    Where did you find it? I'll take a look at it as well with Chris

    You was referring to this picture?



    効き目がないようだ Seems to have no effect
    Last edited by SonicBlue; 04-04-2011, 05:28 PM.

    Leave a comment:


  • Guest
    Guest replied
    I can only use open GL 1.79 for some reason, don't think 2.9 works on my laptop...

    Originally posted by SonicBlue View Post
    I'm using OpenGL 2.9 and it's working correctly.






    No, was Shotgun Shells with Clip icon, with 7 rounds, examined was the 3D model of the Shells, so only glitchy icon
    That's weird, with Chris I picked up a shotgun case with 15 rounds, I put it in the item box and it turned into a pistol clip...

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by geluda View Post
    I tried PEC but I couldn't get it to work, after setting up the driver it just makes epsxe skip a whole load of frames, as if I had the frame skip enabled, even though I don't... :/
    I'm using OpenGL 2.9 and it's working correctly.




    What's up with the pistol clip that looks like shotgun shells?
    No, was Shotgun Shells with Clip icon, with 7 rounds, examined was the 3D model of the Shells, so only glitchy icon

    Originally posted by kevstah2004 View Post
    (Debug Sample)

    Weapon Modifier
    300C5122 00??
    This modifier make really crazy results
    Last edited by SonicBlue; 04-04-2011, 05:09 PM.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by kevstah2004 View Post
    Yes use Dr. Hell's CEP or PEC, PEC requires a compatible video plugin though, CEP allows you to search for you own codes also.
    I tried PEC but I couldn't get it to work, after setting up the driver it just makes epsxe skip a whole load of frames, as if I had the frame skip enabled, even though I don't... :/

    Originally posted by SonicBlue View Post
    Objetc 29
    まき Wood
    examined: 特に何もない Nothing in particular (ahahahahahah damn you Capcom damn you)

    Object 0F
    火炎放射器の燃料 Flamethrower Fuel (as excepted lol)
    examined: 特に何もない Nothing in particular

    Object 32
    オイル Oil
    examined: 特に何もない Nothing in particular

    Object 4C
    ピッケル Ice axe
    examined: 特に何もない Nothing in particular


    What's up with the pistol clip that looks like shotgun shells?
    Last edited by Guest; 04-04-2011, 04:47 PM.

    Leave a comment:


  • SonicBlue
    replied
    Objetc 29
    まき Wood
    examined: 特に何もない Nothing in particular (ahahahahahah damn you Capcom damn you)

    Object 0F
    火炎放射器の燃料 Flamethrower Fuel (as excepted lol)
    examined: 特に何もない Nothing in particular

    Object 32
    オイル Oil
    examined: 特に何もない Nothing in particular

    Object 4C
    ピッケル Ice axe
    examined: 特に何もない Nothing in particular

    Leave a comment:


  • kevstah2004
    replied
    Yes use Dr. Hell's CEP or PEC, PEC requires a compatible video plugin though, CEP allows you to search for you own codes also.
    Last edited by kevstah2004; 04-04-2011, 04:12 PM.

    Leave a comment:


  • Guest
    Guest replied
    Is it possible to use these codes on epsxe? I tried googling but couldn't get a solid answer...

    Leave a comment:


  • kevstah2004
    replied
    (Debug Sample)

    Walkthrough Walls
    300C5120 BFDF

    Character Modifier
    300C5121 00??

    00=Chris
    01=Jill
    02=Barry - Crashes same as retail version :-(
    03=Rebecca

    Weapon Modifier
    300C5122 00??

    Controller Pad 1 Joker: Reversed
    D0007572 ????

    Having a harder time finding the Scenario address for this version, i've even tried searching save states from each scenario.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Upaluppa View Post
    The game sets a room flag for every part of the puzzle to keep track of your progress!
    So after every correct switch you have pressed one flag will be set!

    However, when attempting to press the switch on the last picture the game only checks whether the previous flag (bold man right or wrong?) is set to determine if you get the item or not. This is only logical as it would be unnecessary work for the game to check every flag even tough it is obvious that the bold man flag can't be set (Normally, without debug mode) without having the earlier parts of the puzzle already done!

    Yeah, in order to get the last picture to reveal the item you just need to set the flag of the bold man switch, none of the previous ones!
    If you only set the flag of the switch before the bold man you should be able to do the same thing and just "continue" the picture puzzle by pressing the bold man switch and then the final switch without ever having to touch the other switches.

    I apologize if this confused you more than it helped!

    Edit:
    Besides, shouldn't there be one more flag which is set AFTER revealing the item?
    So that you could set that one flag and the game thinks the picture frame hiding the item is already gone?

    That way you could just go to the last picture and grab the item even tough the picture is still on the wall...
    (Or it'll just start playing the short cutscene in which the picture falls after setting that flag)

    Edit2:
    Ignore the previous edit...
    A flag which determines whether the item is already revealed can't be a room flag!
    The game would "forget" about it after leaving the room and you could do the puzzle over and over...

    This flag must be a constant flag, something that is kept in the game memory even after leaving the room!
    Yeah, that's the way I observed it!

    In reply to your edits, that's exactly right! That would be a common flag, specifically this common flag for this particular puzzle! I just set the flag and teleported here (or walked in the door, same thing) to activate it...



    I've just been trying a few other puzzles and things aren't as simple as this one. This time I tried the Armour Room Puzzle, and failed lol... With this one these two flags indicate the grates are covered, one per statue, however these particular flags can't be selected. Not sure why, but this is what I mean about how random the room flags can be. This one requires the objects actually be pushed into position before the puzzle can be completed. Perhaps there's a way to do it that I haven't thought of yet, bit I don't know. Different maps have different rules for room flags, so hard trying to make sense of it all.



    I think I'm going to ditch room flags in my current run and just focus on the rest. My methods of doing this don't work for room flags, I think you need to catalogue room flags by room and not by flags!

    Leave a comment:

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