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Resident Evil: Operation Raccoon City
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While looking to see if it's this tuesday I found the achivment list for the next DLC pack.
Spoiler:
•Secret Achievement - Continue playing to unlock this secret achievement - 35G
•Rocket Socket – Kill 5 enemies with a Rocket Launcher - 15G
• Oh Yeah!!! - Complete Nothing is as it Seems – 20G
• Bigger They Are – Complete Longest Yard – 20G
• Birth of an Abomination – Complete Root of All Evil – 20G
• Derailed – Complete The Places We're Meant to Die – 20G
• Tyranical – 5 Tyrants Slain – 15G
• Delivery Specialist – Deliver all 5 Virus Samples for your team in Dispatch's Biohazard Mode – 50G
• Turret's Syndrome – Shut Down or Destroy 5 Turrets – 20G
• Boys Club – Beat an Echo Six Expansion Pack mission with the 3 male characters in your party – 30G
• Supernaut – 3 Super Tyrants Slain – 30G
• Divided We Fall – Complete an Echo Six Expansion Pack mission with no human player incapacitated from death or infection – 30G
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Originally posted by Det. Beauregard View PostI've watched videos of the first four Spec Ops missions, and I completely agree. I think one of the reasons why it's more interesting, though, is that you have more interaction with the classic characters (since you're not trying to kill them). Running across Carlos carrying Jill after the courtyard Nemesis fight was actually pretty cool, as were the Claire and Sherry sections in mission four. None of it may be canon, but it's not hard to imagine that it could be. I didn't get that feeling with any of the USS missions.
In a nutshell, even though the city is just as dull as it was during the USS missions, I actually felt a tiny bit of nostalgia during the Spec Ops missions.
I'm going to wait until the "complete edition" of this game is released (we all know it's coming), and then buy it used.
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ORC japanese webcomic, just gonna link to a CU thread here posted http://www.capcom-unity.com/resident...nese_Web_Comic
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Originally posted by Reston View PostSpec Ops as a whole makes the U.S.S. missions pale in comparison. Everything about this campaign is just much more well put together.
In a nutshell, even though the city is just as dull as it was during the USS missions, I actually felt a tiny bit of nostalgia during the Spec Ops missions.
I'm going to wait until the "complete edition" of this game is released (we all know it's coming), and then buy it used.
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Spec Ops as a whole makes the U.S.S. missions pale in comparison. Everything about this campaign is just much more well put together. Makes me wonder if Capcom pushed Slant Six to release the disc game earlier then they wanted to and if so would we have had a more well polished game which seems to be what Spec Ops is.
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Well... these missions surely are much better than the main ones. I hope we end up fighting the other forms of Birkin and Nemesis in the next ones.
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The best part of Spec Ops is surprisingly the escort mission with Sherry. protecting her from crimson heads was quite a thrill action wise.
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Not so much the story that is improved (though it is, a lot) I was meaning, great ideas like the pitch black sewer and lighting your way with flares could have been done in USS campaign but wasn't. That is a great part of that mission, actually puts you on edge a bit with crimson heads and zombies barely visible except for occasional spark from the flare giving an outline of them heading at you, I never expected any horror from ORC and never saw any in the base game, but then that section actually provided some. The boss fights are more than just "Put bullets into enemy for 5-10 minutes". The Nicholai fight is pretty awful, where as luring, stunning and pouring molten lead on Nemesis is great.Last edited by Dracarys; 04-18-2012, 03:46 PM.
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They're not too far off. Interaction with characters and objectives are going to be different because one faction aims to kill and destroy while the other is to protect. I could see the latter being more of a challenge as the "kill characters" section of U.S.S. is more scripted and not fully utilized till the final boss fight where it's actually more difficult to oppose Leon rather than side with him.
Protecting Jill and the others wasn't too problematic. I had more difficulties putting up barricades and defusing bombs with crimson heads and lickers running around. I needed more cover rather than co-op partners running around.
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I don't get how they can design the Spec Ops campaign so well but not the USS campaign. Is like they heard complaints wit the USS campaign design and adressed the problems, except they didn't since this DLC was complete before release. Always the chance the second half of Spec Ops is a repeat of USS but doubtful, the first 4 missions alone make it better than USS regardless how 5-7 end up.
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