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So what about Biohazard 3?

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  • #91
    I'll see what I can do, name of interview is president evil, the DC one is called raptorvating.

    Odd someone mentioned the leaked pre-release of re3, person here claims it has a debug menu also http://www.danbirlew.com/resident-evil-3-flow-chart/
    If he had a brain, he'd be dangerous.

    sigpic

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    • #92
      Originally posted by kevstah2004 View Post
      I'll see what I can do
      Thanks in advance!

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      • #93
        Originally posted by kevstah2004 View Post
        It may be possible to see them via a co-ordinate warper, but then how would you trigger the flag as your no longer triggering them by stepping into the co-ordinate area. Had a look at my other mags nothing more on bh3 but opsm 49 page 84 has a debug build pic of Dino Crisis


        This is from Italian OPSM 38 page 44, October 1999

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        • #94
          Originally posted by kevstah2004 View Post
          Odd someone mentioned the leaked pre-release of re3, person here claims it has a debug menu also http://www.danbirlew.com/resident-evil-3-flow-chart/
          Dunno if call it "leaked" since it was only given to certain people in the press. The build also appear to let you choose any weapon from the inventory with some code being displayed while you change them and Jill's chat with Dario at the beginning is the beta one as seen on some trailers. About the chart, thank god he made it first haha, I was doing it too but never finished it.
          Last edited by Ridley W. Hayes; 04-21-2011, 09:48 AM.

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          • #95
            Very interesting.... It's just weird how we've never seen any pictures of video footage of this debug build.....

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            • #96
              Originally posted by kevstah2004 View Post
              Odd someone mentioned the leaked pre-release of re3, person here claims it has a debug menu also http://www.danbirlew.com/resident-evil-3-flow-chart/
              This Pre-Release with a debug menu he is talking about can't have been leaked.
              It would have spread around the net like BH2 Beta 2 if it were leaked, so why is there zero information about this debug build available?
              (Apart from the game guide authors page)

              Neither the Hong Kong Pirate (which I still haven't located yet) or MarkGrass' US Pre-Release I posted about earlier seem to have a debug menu...
              Last edited by Upaluppa; 04-21-2011, 11:00 AM.

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              • #97
                Dan Birlew has been a very active member of the Resident Evil community back in the days, when he used the nickname "President Evil".

                It is his website about Silent Hill (or the texts in his website, to be more precise) that pushed me to start digging into games and betas. His Plot Analysis of Silent Hill is quite famous.

                He was very friendly and helping until he started working on guides (for Brady Games) and then he more or less stopped answering any emails referring to betas - which I understand, from a professional point of view.

                So yeah, he didn't leak anything. No artworks, no scripts, no betas, no nothing.
                Bloodborne: my Facebook page and my Youtube page

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                • #98
                  Here is another picture from BH3 Demo TGS-1999, with 1 Zombie inside the vam and a debug code.


                  Edit:
                  TGS_Version VS E3_Version.-
                  Debug Item: IGN Version.-
                  Last edited by Biohazard 1995; 04-23-2011, 04:28 PM.

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                  • #99
                    @Biohazard 1995:
                    Thanks for the pictures! I haven't seen any footage of the build with the item menu debug before.
                    Where did you find it?
                    Last edited by Upaluppa; 04-22-2011, 07:52 AM.

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                    • Great pictures, iv never seen that debug stuff in BH3, i'v also never seen any zombie glitches like that either.

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                      • Still typing up the other pages.

                        Official UK PlayStation Magazine: January 2000 Issue 54

                        Interview

                        Words: Mark Donald
                        Pictures: Martin Burton

                        [Page 042]

                        PRESIDENT EVIL

                        THIS IS SHINJI MIKAMI. SERIAL GAME
                        DESIGNER AND MASTERMIND BEHIND
                        THE RESIDENT EVIL ZOMBIE KILLER
                        CHILLERS. PSM DISTURBS HIS GRAVE FACE
                        AND LIVES TO TELL THE TALE...

                        As the nights lengthen and the
                        days shorten 'til the arrival
                        of Resident Evil 3 on our
                        mist-opportunity shores, PSM
                        decided to tackle the phenomenon at
                        source. Shinji Mikami's zombie-gorged
                        splatter pageants have placed him at
                        the forefront of horror on the
                        PlayStation, leaving us with little
                        choice but to confront him. Visting
                        a secure facility in the heart
                        of Osaka, Japan's sprawling
                        second city, PSM
                        attempted to unmask
                        the Wes Craven of the
                        videogame world.
                        The undisputed
                        cardinal of fear
                        detected little threat
                        from his PSM analyst.
                        His implacable eyes and icy
                        charm immediately asserted
                        control. If he were a straight-to-
                        video baddie he'd have to be
                        killed at least six times
                        before he finally stayed
                        down. A shudder earthed
                        itself via PSM's wobbling
                        backbone. It was time
                        to probe the dark
                        imagination of Japan's
                        most successful
                        re-animater...

                        CAPCOM
                        Resident Evil. The steel-ribbed
                        institution that holds Mikami - Son
                        and all his mental powers

                        -----------------------------------

                        [Page 043]

                        10/11/99 09.31.43
                        Subject: Shinji Makami
                        Response: "T-Rex vs Nemesis,
                        you say?"
                        Camera: 3

                        Let us begin with the most
                        important question - if the Nemesis
                        creature fought the T-Rex from Dino
                        Crisis to the death, who would win?

                        Definitely T-Rex. He is much stronger
                        and larger. The only way the Nemesis
                        could kill T-Rex is to run round and
                        round T-Rex and make it dizzy. T-Rex
                        has a very small brain. But his is
                        very large. He is also very tall - over
                        ten metres high. If the Nemesis can
                        make T-Rx fall over, he'll smash his
                        huge head and the Nemesis would score
                        a KO.

                        The Nemesis creature is the most
                        anticipated feature in
                        Resident Evil 3. Who or
                        what inspired it?

                        I wanted to introduce a new kind of
                        fear into the game, a persistent feeling
                        of paranoia.

                        The Nemesis brings that on in
                        spades. When it disappears after the
                        first confrontation, you live in
                        constant dread of the next attack.

                        The idea is to make you feel like you're
                        being stalked. Imagine you're coming
                        back to your home. Suddendly you sense ¬>

                        (Head) case study

                        Name: Shinji Mikami
                        Occupation: Capcom producer and director
                        Age: 33
                        Height: 5'6"
                        Eye Colour: Brown

                        Previous history
                        Aladdin (SNES) 1993
                        Goof Troop (SNES) 1994
                        Resident Evil (PlayStation) 1996
                        Resident Evil: Director's Cut (PlayStation) 1997
                        Resident Evil 2 (PlayStation) 1998
                        Dino Crisis (PlayStation) 1999
                        Resident Evil 3: Nemesis (PlayStation) 1999

                        Hobbies listed: Watching movies and collecting watches.
                        If he had a brain, he'd be dangerous.

                        sigpic

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                        • Originally posted by Upaluppa View Post
                          @Biohazard 1995:
                          Thanks for the pictures! I haven't seen any footage of the build with the item menu debug before.
                          Where did you find it?
                          The picture with the Item menu debug is from an old I-G-N review of BH3 (TGS-1999_Demo).
                          Is the same Japanese version with the Chain Item.-

                          Here is another Mini-Interview with Shinji Mikami regarding RE3: Nemesis
                          from Magazine (Edge): August 1999 Issue 74:

                          Spoiler:

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                          • What a joy to read! I'm glad you posted this!
                            This interview was really interesting!

                            Did Mikami really refer to Mr. X as a "bogeyman"?
                            Reminds me of Silent Hill, lol...

                            I guess I'll think of funny childhood songs whenever I see Mr. X in RE2 from now on!
                            Remember kids, the bogeyman will get you...

                            Say, does anybody know if there are more pictures, or even videos of this build available?
                            Would be great to see more of it!

                            The only videos I know of which show the TGS build in motion are these two:
                            Video 1
                            Video 2
                            And they are of very low quality...

                            Edit:
                            I should have checked IGN's RE3 gallery before posting, I guess:
                            RE3 Images @ IGN.com
                            But if anybody knows of other footage not found on IGN sharing it would be appreciated!
                            Last edited by Upaluppa; 04-22-2011, 05:54 PM.

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                            • Sooo great, kevstah2004 and Biohazard 1995! Please keep 'em coming, these are a really good read.

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                              • Don't know if you guys already have this, btw:

                                Biohazard 3 Promo Disc [SLPM_80485]

                                Hope this is completely new stuff
                                Jill Stuff
                                Last edited by SonicBlue; 04-22-2011, 07:53 PM.

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