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Biohazard 2 Beta 1 (Very first beta)
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My hazy old memory mught be wrong but i an fairly certain Ammo for the SMG is. I am sure I remember that If you pick up the SMG in the B game then when you unlock the space with second SMG it has ammo instead of the second gun. of course I probably haven't played that like that for a decade so I could be wrong.
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There are no SMG clips in 1.5. Both machine guns are one-time use deals. The flamethrower in 1.5 was also a late-game weapon (before Birkin warehouse fight), so I doubt you get to pick up more than one refill for it. Lastly, ammo for the one-time use weapons (SMG/Flamethrower/Sparkshot) in retail do exist, they just never got implemented.
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They had magazine clips and fuel canisters, as we saw. In retail, they were more or less entirely one use. I don't count the SMG, as yes you can get two, but getting the second one requires jumping through many hoops, and you get it so late that it isn't really worth it.
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Maybe redundant isn't the best way to put it. I guess what I'm trying to say is, the amount of weapons you get to pick up was all over the place. With how short RE games are, you'd basically be picking up a new gun and benching an old one every hour or so. I guess it fits with 1.5's action theme (like Dino Crisis 2), but it doesn't with retail's survival horror theme. As for the one-time use weapons in RE2, it's not like 1.5 didn't also have them (MC51, Mac-10, Flamethrower).Last edited by biohazard_star; 08-24-2012, 12:07 PM.
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True, but a lot more changed alongside that. The characters in retail 2 shoot much slower, and Leon especially, is ridiculously slow with the upgraded shotgun and magnum. With the amount of zombies on-screen at times in 1.5, it seems the extra fire power was needed. And I don't really understand the redundant point, as you could just bench one gun type in the item box, if you wanted, and it wouldn't take up any extra space. The one time use weapons (tazer/smg) in retail 2 seemed like a bigger waste, IMO.
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I think they opted for the upgrade parts route since the amount of weapons/upgrades in 1.5 felt redundant. Now granted, the weapons in 1.5 had different tiers/stats, it didn't really feel very survival horror-ish. You basically get to stockpile four different handguns and two tiers of every other standard weapon types. Even the knife gets a pipe replacement. RE2's upgrade parts made it so that you could get more powerful weapons, but without needing to have extras of the same gun types.Originally posted by doriantoki View PostI figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.Last edited by biohazard_star; 08-24-2012, 04:13 AM.
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Guest repliedWhat did you post pics of I didn't see it?Originally posted by Biohazard 1995 View PostMore comparisons:
Spoiler:
BH2/RE2 (E3 1997) VS Trial Edition:
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More comparisons:
BH2/RE2 (E3 1997) VS Trial Edition:
Last edited by Biohazard 1995; 08-25-2012, 05:56 PM.
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Guest repliedI'm assuming they just changed their minds as to what weapons they wanted regarding the shotgun and SMG.Originally posted by doriantoki View PostI figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.
The animations for the zombies are slightly different in this beta from final 2 as well. The characters seem to shoot much faster too. Probably a hold-over from 1.5.
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Ah, yes, I remember seeing all those unused items in the Versus RE2 Perfect Guide. It was theorized that the bolts later became the chess plugs (makes sense I suppose) and that the watch was Ada's before she got the photo.Originally posted by drunkdog View PostYup, my bad, after looking at the map i have and those maps it does lead there. I always thought it lead to some where else. Nice maps!, where did you find those ones ?

I may as well post some of these other interesting picture i found while looking for that map.

[IMG]
[/IMG]
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Guest repliedI guess they planned to keep the labs near enough the same and didn't think we'd notice the difference, nor think it was important to keep absolute consistency in something which by all rights is a work in progress and subject to change at any time. You have to admit though they're pretty action packed trailers, they obviously didn't have much work done on Bio2 at this point, nothing that was interesting enough to put in a trailer, nothing that didn't spoil the first fifteen minutes of the game.Originally posted by drunkdog View PostI'm confused as to why they would even mash 1.5 game play footage with the new re2 they were working on. Capcom does some stupid ass shit sometimes.
The spas12 and HK are tow weapons i'm so curious about, as they were found in 1.5 but you can clearly see them being used in the "new" resident evil 2 game play.
I'm still trying to get a good idea on what beta 1 was about. I'm confident that in beta 1 Leon's scenario was the A scenario and Claire's scenario was the B scenario. What's interesting is that in the trailer we know for certain a few things. In the beta 1 trailer Leon encounters the Licker cutscene in the west corridor and Claire encounters the Licker cutscene on the 1F next to the burning helicopter. What we know about the final game is that you only encounter one or the other, in the A scenario the Licker is on the ceiling in the west corridor and in the B scenario the Licker crashes through the glass sky light. Claire is also seen on the B side of the streets in one of the trailers.
I think it's likely beta 1 still had both characters on a single disc like in Bio1.5. Both A scenario and B scenario stuff is there on the Trial Edition, enemy placements, cutscenes, etc, the game was built with both scenarios at mind even at this point.
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I figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.
The animations for the zombies are slightly different in this beta from final 2 as well. The characters seem to shoot much faster too. Probably a hold-over from 1.5.
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Guest repliedI'm confused as to why they would even mash 1.5 game play footage with the new re2 they were working on. Capcom does some stupid ass shit sometimes.
The spas12 and HK are tow weapons i'm so curious about, as they were found in 1.5 but you can clearly see them being used in the "new" resident evil 2 game play.
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Guest repliedAs I said previously, that footage is from the real 1.5. Not from beta 1. There's more footage of that that involves zombies and the spider-man. Zombies with different animation than the ones from the beta 1/trial. That's why Leon has the knife-holder, that one is the old model. The one that appears in beta 1 footage (the ones that are not from 1.5 Labs) is the trial model.Originally posted by geluda View PostAfter closer inspection of the beta 1 footage you can see his knife holster in some shots and not in other shots, the easiest one to see it in is the burning lab shots, you can see it glowing on his right leg from the fire. I guess that confirms it's a mash up of the two games although I'm probably very late on that conclusion.
They just mixed up footages from 2 different games.
Here's the trailer, you can compare the zombies animation between the labs and other parts and conclude that the footages are from different builds:
Last edited by Guest; 08-22-2012, 10:58 AM.
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Guest repliedNope, they actually turn into grenade launcher rounds when mixed.Originally posted by doriantoki View PostSince the medicines comes in the same colors as herbs, I am guessing you could mix and match them like you could herbs in the final game. This was supposed to apparently replaced herbs in 1.5 as well.
I found my old ps1 with my gameshark WITH the massive code i had to enter that lets you access these items. I will get around to making a video of this. It was a pretty cool concept, i'm not sure they why took it out.
Originally posted by News Bot View PostI think they are used to create the acid/flame/whatever rounds from normal grenades, similar to the gunpowder method in BH3.
That's exactly what they are for.Last edited by Guest; 08-22-2012, 12:25 AM.
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