I didn't find it, I ported over someone elses code from the retail game.
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[Hidden-Palace]Biohazard Betas Released
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Originally posted by kevstah2004 View PostBeen a while since i've done a full playthrough of re1 but don't remember ever finding this blueprint file
I don't remember seeing this in the final game either...
And thanks for taking your time to document the effects of the status flags!
I hope we will get most of them ported onto other RE builds/games someday!
Edit:
Now that I think about it, isn't that file the security manual or whatever it was called again?
The thing which gives instructions over escape routes, elevator, heliport etc.
I vaguely remember there being such a file in RE1...Last edited by Upaluppa; 04-15-2011, 02:54 PM.
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Flag 127 of COMMON_FLG is the radio.
STATUS_FLG's
00 = Blured character rendering
01 = Backgrounds
02 = Rendering
03 = ?
04 = Inventory
05 = Cutscene black bars
06 = Door opening
07 = You died
--
08 = ?
09 = Options
10 = ?
11 = Camera switch
12 = ?
13 = STR player
14 = ?
15 = Add black bars
--
16 = Inventory / Debug Menu
17 = Inventory
18 = Gives item
19 = Item box
20 = Gives item
21 = Gives item
22 = Gives item
23 = Gives item
--
24 = Z / X axis movement
25 = Pushing
26 = ?
27 = ?
28 = ?
29 = ?
30 = ?
31 = Crashes ?
--
32 = Resets game
33 = ?
34 = ?
35 = ?
36 = Timer
37 = ?
38 = Shadows
39 = ?
--
40 - 47 = ?
--
48 - 55 = ?
--
56 = ?
57 = ?
58 = ?
59 = ?
60 = ?
61 = Stretch room texture
62 = Bouldar wobble
63 = Going through water
Been a while since i've done a full playthrough of re1 but don't remember ever finding this blueprint file
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Originally posted by MarkGrass View PostNo need to apologize to me... I have the tendency to be an ass sometimes, too.
Originally posted by MarkGrass View PostI just don't understand your attitude towards the people posting in this thread, especially given the fact that members (other than yourself) have given them praise.
Originally posted by MarkGrass View PostNot to mention, this stuff needs to be documented, anyways.
Originally posted by MarkGrass View Postunfortunately, real-world reverse engineering absolutely requires one to look at files in hexdecimal and/or disassembly format.Last edited by Trent; 04-15-2011, 02:54 PM.
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Originally posted by Trent View PostLol, I apologize if it seemed like that but I have a way of stating my opinion and sometimes it might look harsh
Not to mention, this stuff needs to be documented, anyways. Plus, it's fun to see what all they find, even if they are just bugs caused by an emulator. It doesn't matter; either way, their work has not gone unappreciated.
Originally posted by Trent View PostIndeed it is, but it generally depends on code environment (low, middle or high level code). I've never been too fond of editing hex values, I'd rather sit down with C++ (if I was forced to do the former, I would).
If someone's not willing to do either, they're both wasting their own time and causing embarrassment to themselves proclaiming to be a "hacker".
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Originally posted by ANDYARKLAY View PostBut i don't understand how to make code using PEC - you can use already created codes on pec (add CREATED codes to list by editing codelist.inf)
Here's a tutorial on using the psxrel debugger:
http://www.zophar.net/forums/showthread.php?t=13521
And if it's the numeral systems which give you trouble, how about learning the basics of hexadecimal and binary calculating and converting first?
We've learned this stuff at school but there's online tutorials available on it as well!
http://www.swarthmore.edu/NatSci/ech...th/NumSys.html
http://www.swarthmore.edu/NatSci/ech...inaryMath.html
Another one:
http://www.myhome.org/pg/numbers.html
No clue which one's better for beginners.
I already took my time to look them up for ya but I certainly can't be bothered to read through them.
(I do know this stuff, after all)
Don't be afraid of math, you'll need it if you want to get into hacking...Last edited by Upaluppa; 04-15-2011, 02:09 PM.
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Or grab the PEC plugin for epsxe here!
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Originally posted by ANDYARKLAY View PostWhich programs do i need to make codes?
I don't have psp
I have my pc and emulator...and my modchipped ps2
http://psxemulator.gazaxian.com/psxrel.rar
Or grab the PEC plugin for epsxe here!
http://pec.duttke.de/files/pecsetup.exe
And how about obtaining a Gameshark/Action Replay or similar device to hack on your PS2?
http://www.cheatcc.com/psx/codes/psxshark.html
But I think you should take your time to read some tutorials first!
http://www.gshi.org/faqs/hackv500c.html
http://www.gshi.org/wiki/Code_Types_%28Playstation%29Last edited by Upaluppa; 04-15-2011, 02:42 PM.
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Which programs do i need to make codes?
I don't have psp
I have my pc and emulator...and my modchipped ps2
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Originally posted by MarkGrass View Post...way to crush a newcomers spirit, Trent.
Originally posted by Upaluppa View PostObserving how a game does the things it does is fascinating stuff for programmers!
Originally posted by Upaluppa View PostEver heard of a process called disassembling?
Originally posted by Upaluppa View Post(How can you not be excited about prototypes?)
They are a source of knowledge to hackers, give us an insight into the development process of the game and often contain previously unseen content which is what most fans are craving for if they can't get enough of a game they like!
Originally posted by geluda View PostI don't expect it to happen because the items you recieve from this flag are based on items you've interacted with, if you haven't previusly interacted with an item, you wont recieve any item at all and the game will crash. I find it interesting because the game still believes you've interacted with something, or capable of recieving something, even though it's pulling data from seemingly random locations in memory and giving it to you in the form of an item.
And it was a rhetorical question, I don't expect anyone to give me an answer or truely understand why it happens. I'm just having fun seeing the strange things that happen when you have the control to make the game do things it's not supposed to. Maybe you don't find it interesting, in which case it's not worth your time to investigate. ;)
As I mentioned earlier, I enjoy to express myself on the matter and I find the constant interest in these betas, or specifically this beta analysis (as Spencer put it), by the members quite fascinating.
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Guest repliedOriginally posted by Trent View PostIt's not hard really. All they are doing is manipulating hexadecimals which in turn affects the environment (the 3D models, areas etc.). They are not coding, this is testing at best. Anyone can do it once they get a basic understanding of hexadecimals and binaries - which by the way is showcased in geluda's recent post, these "status flags" are binaries (00000000), as you can see there is 8 digits which makes 1 byte, each digit is a bit).
What amazes me the most is how they get the motivation to do all this. I do not see the excitement of testing an alpha/beta build of an application in this way; changing values, observing changes etc. No contribution whatsoever (except exploration). There is so much energy put into this by the members here that it is absolutely astonishing.
Explain to me how you would not expect something like this to happen? This is an alpha/beta, everything is expected to happen!
I hate to be negative here, but there is nothing baffling about this. This could be a simple, static bug for instance. This could be a stochastic occurrence. See where I am going? Why am I saying this? Because this particular thing could simply be something not worth your time to investigate.
And it was a rhetorical question, I don't expect anyone to give me an answer or truely understand why it happens. I'm just having fun seeing the strange things that happen when you have the control to make the game do things it's not supposed to. Maybe you don't find it interesting, in which case it's not worth your time to investigate. ;)Last edited by Guest; 04-15-2011, 11:14 AM.
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Originally posted by Trent View PostWhat amazes me the most is how they get the motivation to do all this. I do not see the excitement of testing an alpha/beta build of an application in this way; changing values, observing changes etc. No contribution whatsoever (except exploration).
1. Access hidden content:
Spoiler:
2. Discover differences between early builds and the final game:
Spoiler:
3. Customize the game:
Spoiler:
4. Create funny scenes/effects:
Spoiler:
YouTube video:
5. Get an insight in how the game engine works:
Spoiler:
6. Because we are hardcore Resident Evil fans!
Spoiler:
(How can you not be excited about prototypes?)
They are a source of knowledge to hackers, give us an insight into the development process of the game and often contain previously unseen content which is what most fans are craving for if they can't get enough of a game they like!
I can understand that it is not everyone's thing to hack games but if people can have fun over collecting postage stamps then why can't they have fun while looking into the inner workings of a game as well? I certainly wouldn't spend that much of my free time on doing this if it wouldn't be fun to me!
Originally posted by geluda View PostThe red flag is basically "recieve" and is used once you interact with an item.
It always gives you shotguns in the 10/04 build...
The same flag also exists in RE2 and RE3:
And sometimes gives you strange items you've never heard of in RE2...
Anyways, no need to be offended by Trent's post.
He's just saying what he thinks.
And I can understand his position, actually.
Not many people are into hacking, many gamers are exactly that, they are satisfied with the playing experience alone.
There's nothing wrong with that...
You won't believe how often I have tried to explain to my friends what I find so fascinating about watching a bunch of moving numbers.
No need to tell you that I've failed, always...
At first I am the "geek" for wasting time on this stuff but later, when I present them the results they are amazed and all of a sudden I am the "cool guy" again!Last edited by Upaluppa; 04-15-2011, 02:11 PM.
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Originally posted by Mr. Spencer View PostHaha, nah it's all this detailed beta analysis with code and figures and all kinds of stuff that my uneducated mind cannot even begin to comprehend. I don't even know where to begin in understanding what's being said in this topic, makes me glad I didn't get involved in TEH BETAZ to begin with.
I have never understood coding or programming.
What amazes me the most is how they get the motivation to do all this. I do not see the excitement of testing an alpha/beta build of an application in this way; changing values, observing changes etc. No contribution whatsoever (except exploration). There is so much energy put into this by the members here that it is absolutely astonishing.
Originally posted by geluda View PostEdit2: This is so weird! The more I try this, it seems I get given a different glitched item after warping, based on the strangest of things! Here's two almost identical happenings with two radically different results, something you wouldn't expect to happen.
Originally posted by geluda View PostLol, why? I have no clue what messed up things are going on in memory which will allow me to recieve a pistol only after saving, yet without saving I get an item which is completely unrelated in ever possible way. Baffling, but interesting!Last edited by Trent; 04-15-2011, 08:51 AM.
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