Each block has eight options which can be turned on/off using one of the 256 combinations so you can have 1 or 2 options on/off etc for that block.
Example based on the last block
01 = (63) - On
02 = (62) Bouldar Wobble - On
03 = (62) + (63) On
04 = (61) Stretch room texture - On
05 = (63) + (61) - on
06 = (61) + (62) - On
07 = (61) + (62) + (63) - On
08 = (60) - On
09 = (60) + (63) - On
0A = (60) + (62) - On
0B = (60) + (62) + (63) - On
0C = (60) + (61) - On
0D = (60) + (61) + (63) - On
0E = (60) + (61) + (62) - On
0F = (60) + (61) + (62) + (63) - On
10 = (59) - On
11 = (59) + (63) - On
12 = (59) + (62) - On
13 = (59) + (62) + (63) - On
14 = (59) + (61) - On
15 = (59) + (61) + (63) - On
16 = (59) + (61) + (62) - On
17 = (59) + (61) + (62) + (63) - On
18 = (59) + (60) - On
19 = (59) + (60) + (63) - On
1A = (59) + (60) + (62) - On
FF = (56) + (57) + (58) + (59) + (60) + (61) + (62) + (63) - On
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Guest repliedOh, 8 x 8 = 64 haha.My math skills are showing there... So specific combinations have effects as well as individual switches?
Last edited by Guest; 04-12-2011, 04:01 PM.
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Maybe who knows the STATUS_FLG has 64 in total though, you can turn on/off any option in any of the 8 blocks, each block has 256 combinations.
1st option in block = 80 = ON all others OFF.
2nd option in block = 40 = ON all others OFF.
3rd option in block = 20 = ON all others OFF.
4th option in block = 10 = ON all others OFF.
5th option in block = 08 = ON all others OFF.
6th option in block = 04 = ON all others OFF.
7th option in block = 02 = ON all others OFF.
8th option in block = 01 = ON all others OFF.
Last edited by kevstah2004; 04-12-2011, 03:50 PM.
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Guest repliedOriginally posted by kevstah2004 View PostNo it should be inlcuded in the ITEM_ALL.PIX as a .TIM but it's missing.
Anyway can someone test these with a real cheat device / disc they don't activate quick enough for a emulator.
STATUS_FLG (12) - ON - ?? Black screen.
300C3002 0008
STATUS_FLG (14) - ON - ??
300C3002 0002
STATUS_FLG (26) - ON - ??
300C3000 0020
I found STATUS_FLG (63) - ON - 300C3004 0001 = Going through water.
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No it should be inlcuded in the ITEM_ALL.PIX as a .TIM but it's missing.
Anyway can someone test these with a real cheat device / disc they don't activate quick enough for a emulator.
STATUS_FLG (12) - ON - ?? Black screen.
300C3002 0008
STATUS_FLG (14) - ON - ??
300C3002 0002
STATUS_FLG (26) - ON - ??
300C3000 0020
I found STATUS_FLG (63) - ON - 300C3004 0001 = Going through water.
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Originally posted by Upaluppa View PostTry guessing where it came from!
Isn't the answer quite obvious?
Spoiler:
I so do not like mentioning (or even thinking about) that guy but it came from the curator...
But let's get back into BH1 prototype discussion now!
I almost forgot about my video over this.
Right, for the inventory texture, did you mean this?
Last edited by SonicBlue; 04-12-2011, 01:28 PM.
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Originally posted by SonicBlue View PostOMG where the first picture came from? Incredible quality and even in 16:9!?(
Isn't the answer quite obvious?
Spoiler:
I so do not like mentioning (or even thinking about) that guy but it came from the curator...
But let's get back into BH1 prototype discussion now!Last edited by Upaluppa; 04-14-2011, 01:22 PM.
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Originally posted by Upaluppa View PostPlease, don't remind me of this cursed game yet again!
I'd like to forget about it once and for all but it just keeps coming back to me and haunts me with all those thoughts about what could have been.
I tell you, I am not gonna die happy unless I get a chance to play it someday in my life.
I can't rest peacefully without having played Shinji Mikami's lost masterpiece.
Just take a look at this:
Doesn't that make you want to cry?
I feel both delight and deep sadness when looking through these old pictures from time to time...
I WANT IT SO BADLY!!!
Please don't mention this game
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Originally posted by GameTak3r View Postthis year there were many BH betas hope soon it will be 1.5
I'd like to forget about it once and for all but it just keeps coming back to me and haunts me with all those thoughts about what could have been.
I tell you, I am not gonna die happy unless I get a chance to play it someday in my life.
I can't rest peacefully without having played Shinji Mikami's lost masterpiece.
Just take a look at this:
Doesn't that make you want to cry?
I feel both delight and deep sadness when looking through these old pictures from time to time...
I WANT IT SO BADLY!!!
Even more so now that I am sure that we'll never, ever see another classic Resident Evil game from Capcom again...
Crapcom, you've failed me, badly...
At least we got Bio1 prototypes as a small compensation for now!
That should keep the tears away for a while...
Don't get me wrong, I am not one of those "fanboys" who are obsessed with the idea that RE1.5 must be a better game than RE2.
It clearly isn't, especially not in it's unfinished state. But I don't think it is nearly as bad as Capcom staff tried to make it in post-cancellation interviews either.
Besides, we always want the things the most which we can't get, no matter how good or bad they really are.
Most of us are just craving for another traditional Resident Evil game with static, 2d backgrounds, I guess.
Edit:
That, and some new code hacks, of course!
And sorry for this waste of a post.
I tend to get over emotional whenever I read or hear about 1.5...Last edited by Upaluppa; 04-14-2011, 01:21 PM.
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Guest repliedthis year there were many BH betas hope soon it will be 1.5
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Originally posted by UpaluppaJust like in the final build...
Is there any build which has the inventory texture included?
Originally posted by UpaluppaDoes that mean that the darkened study room is not accessible at all in this build?
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Originally posted by kevstah2004 View Post(31-01-1996)
Pickaxe inventory texture is also missing / currupted.
But I've finished the game with a normal walktrough (not using the debug menu) and the room worked, but I've noticed that if you open some rooms and the flags corresponding to that room and/or the 6-7 STAGE flags are not enabled it crashes
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Originally posted by kevstah2004 View Post(31-01-1996)
Pickaxe inventory texture is also missing / currupted.
Is there any build which has the inventory texture included?
Originally posted by kevstah2004 View PostThe darkened study room 119 was switched with the keepers bedroom 10E and the darkened study crashes after being unlocked with helmet key, also no room warp slots where included for 110 = 1F ELEVATOR and 119 = darkened study, , i'm just calling it the darkened study room I forget it's real name, it's where you pickup the doom book irc.
This sounds totally weird, I have too see for myself what's going on with these two rooms!
This build sure is a mess up from a players view...
Originally posted by Dark Biohazard View PostHi, I made a small hack for the Biohazard Beta Sample (1995-10-04)
Have you tried whether the Chimera works yet?
I'd love to see a mod which let's you battle the early version of the Chimera! (If the Chimera enemy is actually working in the 10/04 sample, of course)Last edited by Upaluppa; 04-12-2011, 11:40 AM.
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Originally posted by SonicBlue View PostWelcome back
From what version is it?
Pickaxe inventory texture is also missing / currupted.
Last edited by kevstah2004; 04-12-2011, 12:20 AM.
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