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[Hidden-Palace]Biohazard Betas Released

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  • Carnivol
    replied
    Resident Evil 1 - the game that just keeps on giving.

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  • Darkness
    replied
    walk through the door to go into the zombie hall, but turn right back around and leave, don't go around the corner. You'll come back and kenneth will have no legs and no ammo.

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  • TheSelfishGene
    replied
    I'm pretty sure it's in final. I don't remember exactly how it's done but you can find Kenneth with no legs and ammo.

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  • Guest
    Guest replied
    Originally posted by Gemini View Post
    It's not a glitch, it's really supposed to be that way. If you don't stop the zombie he will keep devouring Kenneth, including the clips you can pick up from his body.
    I never knew that, had never seen it before. I knew about the alternate scene with the zombie but not Kenneth's legs. Thanks for clarifying. The flag for Kenneth's legs is as follows, turn it on and off to get rid of them.

    SCENARIO_FLAG2 : ADH 173

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  • Gemini
    replied
    It's not a glitch, it's really supposed to be that way. If you don't stop the zombie he will keep devouring Kenneth, including the clips you can pick up from his body.

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  • Guest
    Guest replied
    Originally posted by Gemini View Post
    Wait, I'm not sure I'm understanding: you're saying that Kenneth has no legs only in the BETA builds? Because you can definitively trigger that even on the retail builds, by simply never watching the movie with the zombie (keep running around the dining room, trying to leave it and go back to Wesker). That will trigger an alternate scene with Barry shooting the zombie coming out of the door, while also removing Kenneth's legs.
    I guess it's just a glitch they never bothered to fix then?

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  • Gemini
    replied
    Wait, I'm not sure I'm understanding: you're saying that Kenneth has more or less randomly no legs only in the BETA builds? Because you can definitively trigger that even on the retail builds, by simply never watching the movie with the zombie (keep running around the dining room, trying to leave it and go back to Wesker). That will trigger an alternate scene with Barry shooting the zombie coming out of the door, while also removing Kenneth's legs and the two handgun clips on his corpse.
    Last edited by Gemini; 12-05-2012, 06:26 PM.

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  • Guest
    Guest replied


    Beta material? For those who aren't sure what one getting at Kenneth has no legs. Is it possible Capcom wanted more than decapitation but it was deemed too gory to have severed legs as well? I find it odd his legs are appropriately cut so that you can't see the hollow core inside the model. It could just be a glitch of course, but I'd done some pretty specific things before hand that makes it happen and I'm not sure why the game would just randomly fail to load his legs.
    Last edited by Guest; 12-05-2012, 06:20 PM.

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  • CrimsonElder
    replied
    Originally posted by Vixtro View Post
    Haha, great stuff fellow Yid, the Condoms Banger Racing Team!
    Lol at those cars. Id drive one.

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  • Vixtro
    replied
    Originally posted by CrimsonElder View Post
    Also another great rare find....

    http://www.youtube.com/watch?v=d1zbk34s-kc
    Haha, great stuff fellow Yid, the Condoms Banger Racing Team!
    Last edited by Vixtro; 09-22-2011, 02:57 PM.

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  • aris13
    replied
    Originally posted by CrimsonElder View Post
    Also another great rare find....
    http://www.youtube.com/watch?v=d1zbk34s-kc
    Lol it's fake.

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  • CrimsonElder
    replied


    How many of you have seen this? I had no idea this ever existed. Anyone have some information on this?

    Also another great rare find....

    Last edited by CrimsonElder; 09-21-2011, 07:36 PM.

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  • Ridley W. Hayes
    replied
    Originally posted by geluda View Post
    So what builds are we actually aware of, talking both released and unreleased builds? This what I've learned, from earliest to latest, please add or correct anything you might happen to know!

    1) Co-op build
    2) Build with the wasps
    3) 1995-08-04
    4) 1995-10-04
    5) Build with unused 2F dining room camera angle of statue
    There might be a huge ammount of different discs sent to the press. But as far as I know, there are around 6 different beta builds we have media of. Not counting neither the co-op build -which for all we know there could or could not be any disc outside of Capcom- nor the Trial disc.

    1. 1995-08-04.
    2. Build with Wasps.
    3. 1995-10-04.
    4. MAXIMUM's build, which is pretty similar to certain build from other reviewers like Hobby Consolas, EDGE and Game Zero.
    5. A build with transparent menu debug.
    6. A build with black menu debug.

    There might be more we know nothing about, and most likely from other territories too.

    Leave a comment:


  • Guest
    Guest replied
    No you're right, to think that other builds didn't once exist is nothing short of ignorant. It is however very confusing when you have more than one source saying entirely different things. I never actually looked at the alpha builds in great detail besides playing them to see what they're about, so when you have some people calling it the 1996-08-04 build, some people calling it the v0.01 build, some people calling it the VER.01 build and some people calling it the V-Jump build, you don't really know who to believe, especially when more than one source makes their wording very misleading. I think discussion like this is good, though, I'd much preffer to understand where the builds actually came from and how they were actually labeled even if means admitting that what I previously thought I knew was wrong.

    So what builds are we actually aware of, talking both released and unreleased builds? This what I've learned, from earliest to latest, please add or correct anything you might happen to know!

    1) Co-op build
    2) Build with the wasps
    3) 1995-08-04
    4) 1995-10-04
    5) Build with unused 2F dining room camera angle of statue

    Leave a comment:


  • Upaluppa
    replied
    Referring to leaked and/or confirmed pre-release builds of a game with descriptions like "build 1, build 2 etc." is a perfectly fine thing to so if it's for the sake of differentiating between those builds when you are talking about them.

    But thinking of these build numbers/versions/whatever as official naming conventions and thus believing that between "our build no. 2 and build no. 3" can't be a another dozen of other, never to be seen outside of the developers archives builds because that wouldn't fit into the naming convention (that was made up by us, not the devs!) is a terrible thing to do, especially if you actually belong to those people who believe that the on, two or three pre-release builds of a game that have been shown to the public are the only pre-release build of the game ever to have existed.

    In fact every single code change, every single file update, every single bug fix puts a new build into existence. As soon as something is changed on the source code/files of the game you have created a new build, whether this build is official, fan work, or even scrapped material like Biohazard 1.5 turned out to be does not matter.

    All I'm trying to say is that there are usually enough builds and revisions of a single game that you could fill an airport hangar with them, if you get what I mean...

    Apart from that we more often than not don't have any idea how the developers named their builds,even tough it can be assumed that their were categorized by the creation date and an index/version number to give them an order going from the very first to the very last build, to say so...

    Now don't ask me why I wrote all this stuff here, I guess i was just bored and had too much time at hand...

    Still, it is just wrong when people think that a bunch of game trailer videos represent all the builds of the game ever created...

    Leave a comment:

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