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[RELEASE] Biohazard 1.5 Hacks
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Hello people!
This time I come to show you something I was finally able to fix completely! I mean the boundaries from this room (404), this is a room ported from BH2 Trial Edition:
If you've played my patches know what I mean, this room I added time ago had no boundary data, since I was not able to decipher 1.5 boundary types (circles, triangles, rhombus, etc), until now!
Thanks to Leo2236 for his new amazing tool RE2RDTE, that although it does not support 1.5 format, it help me a lot to decipher almost all 1.5 boundary types! So, big thanks you Leo! ;)
Of course, this will be included in a future new patch that I'm planning to release soon. ;)
Originally posted by Darkness View PostMartin any progress on shotgun SAP(assuming the sound format isnt different) or new PLW for magnum?
As about new model for the magnum, maybe I will add it in the next patch, too. ;)
Greetings.Last edited by Dark Biohazard; 06-08-2015, 05:20 PM.
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Martin any progress on shotgun SAP(assuming the sound format isnt different) or new PLW for magnum?
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Hello guys! I'm back (temporarily)!
Since I had a little free time lately, I've put some work in this project again.
From a couple of days ago, I have started to study more deeply how 1.5 scripts works, to be exact, how game memory works. I mean, how to get the game could detect when a cutscene is executed and could save it in his memory to not execute it again, again and again...
Fortunately I made it! NO MORE REPEATED CUTSCENES! people who have ever played my patches before, know what I mean. ;)
Here a video:
So, I will probably release a new patch with all these improvements and more, soon! ;)
Greetings to all and I hope you like this good news.
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DB friend grace throughout your patch.
sorry to leave the world of the mods
DB friend good job.
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Ok guys one for you to test, the left analogue stick has to be on full lock and analog has to be turned on of course.
Replace digital left with analogue left.
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Can you fixup the SYSTEM.CNF
to
Code:BOOT = cdrom:\XXXX_XXX.XX;1
and rename the PSX.EXE to XXXX_XXX.XX
it helps with emulator compatibility as some aren't able
to load the PSX.EXE path properly, such as wiisx which bsods with it atm.
I mentioned before that the SYSTEM.CNF shouldn't be used if the executable
is named PSX.EXE as it's redundant on a real psone, but to mantain better compatibility with emulators it's best to use a fake unlicensed game id that follows the 8.3 standard.Last edited by Mikhail; 03-29-2015, 10:18 PM.
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Originally posted by Rocket View PostDark Biohazard, how I can get access to SITE C location now (not for SITE C MARVIN)?
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Dark Biohazard, how I can get access to SITE C location now (not for SITE C MARVIN)?
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I'm testing out a play with left analog stick code atm just trying to figure out the analog stick address and it's min / max values for each direction, great update as always.
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Originally posted by Mikhail View PostIt was me who made the character selection screen and pld swap codes
Originally posted by Mikhail View PostThe values contained in code are the adjusted lba address in the iso and
pld filesize.
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