Announcement

Collapse
No announcement yet.

[RELEASE] Biohazard 1.5 Hacks

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AleX_Red_07
    replied
    And here is the same, only the normal sound of the shot.



    But without the music.
    Last edited by AleX_Red_07; 11-07-2014, 05:02 PM.

    Leave a comment:


  • Mikhail
    replied
    Originally posted by AleX_Red_07 View Post
    Who knows what kind of nonsense at 11:26 in the video?



    Other sounds of shots and music.
    It was always interesting.
    Never seen that before, sounds alot like the Calico?

    Leave a comment:


  • AleX_Red_07
    replied
    Who knows what kind of nonsense at 11:26 in the video?



    Other sounds of shots and music.
    It was always interesting.

    Leave a comment:


  • AleX_Red_07
    replied
    Originally posted by GamerTak3r View Post
    I would get diamond hard if you mod these models
    Grant bitman leon without police logo on the back vest cause that is the older model than from the tgs video.
    Elza era 3 model different clothes and different hair
    Elza era 3 newer version same clothes as vanilla build but with no gloves.
    German Sheppard era 3
    German Sheppard era 3 newer version
    Era 1 chiefs room
    Era 2 sewer rooms
    Era 2 rpd hall same as vanilla only with no elzas bike
    Yes, it will be epic.
    Especially the first model of the Grant Bittman and office boss 1 era.

    Leave a comment:


  • GamerTak3r
    replied
    I would get diamond hard if you mod these models
    Grant bitman leon without police logo on the back vest cause that is the older model than from the tgs video.
    Elza era 3 model different clothes and different hair
    Elza era 3 newer version same clothes as vanilla build but with no gloves.
    German Sheppard era 3
    German Sheppard era 3 newer version
    Era 1 chiefs room
    Era 2 sewer rooms
    Era 2 rpd hall same as vanilla only with no elzas bike
    Last edited by GamerTak3r; 11-07-2014, 01:20 PM.

    Leave a comment:


  • Mikhail
    replied
    Originally posted by Dark Biohazard View Post
    That problem is already fixed, you can take a look to it in the next video I will post. ;)

    ----------------------------------------------------------

    DXP is also working in Medical Room, here the first test of it:


    Also, as a bonus, I show you the final 2F Corridor.

    I hope you like it.
    Sorry I meant the actual fire exit door not media room entrance, it'd be a closer up version of
    1m48s but with just the mentioned door although it's an awkward place to have a camera given sign post wall being in the way behind Leon.
    The medical room red blood stain / leaking blinds light looks like it's 256 colours, it'd look better without blind light and the reflection on the bed also, I doubt the outside red light would be strong enough to over power medical room fluorescents, it doesn't in the cheifs room.
    Last edited by Mikhail; 11-07-2014, 12:34 PM.

    Leave a comment:


  • Guest
    Guest replied
    Interesting, who did the models and textures?

    Leave a comment:


  • Rick Hunter
    replied
    That's great. Do you plan to include/fix/link any more rooms?

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by ParasiteAdam View Post
    Is the Grant Britman model gonna be usable in the next patch?
    Yeah, two version of Grant Bitman will be added (courtesy of Juvenal):





    And if I can fix some small bug it have I will inlclude this too:

    Leave a comment:


  • AleX_Red_07
    replied
    Another new location in mzd =)
    I feel like a dream.
    Sometimes I see dream of a prototype in incredible angles and actions))

    Leave a comment:


  • ParasiteAdam
    replied
    Is the Grant Britman model gonna be usable in the next patch?

    Leave a comment:


  • Rick Hunter
    replied
    This medical room looks really good.

    Leave a comment:


  • Darkness
    replied
    its too bad you can't add your own door loading screens, but at least you can do your own cutscenes <3

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by Mikhail View Post
    Can I suggest you add a extra angle for when your on top of the fire exit door, just before opening it, also I think the angle transitions need to start earlier instead of letting the character move to very last tile / edge of a background before switching angles
    That problem is already fixed, you can take a look to it in the next video I will post. ;)

    ----------------------------------------------------------

    DXP is also working in Medical Room, here the first test of it:


    Also, as a bonus, I show you the final 2F Corridor.

    I hope you like it.
    Last edited by Dark Biohazard; 11-06-2014, 03:41 PM.

    Leave a comment:


  • Mikhail
    replied
    Originally posted by Dark Biohazard View Post
    Yeah, I know, but it is already fixed and ready to be included in new patch. ;)


    Thanks!


    Mmm I not know, maybe, thanks for the suggestion.

    ----------------------------------------------------

    DXP decided to re-made his 2F Corridor, this time he use a professional method (created by mortician) to get perfect camera angles:


    This is still WIP, just a test I want to show you, it still need a little of adjustments.

    I ask to all people waiting for a new patch, be a little patient, please, DXP and me are working to add a few of new rooms for the RPD. ;) Thanks.

    I hope you like this.
    Can I suggest you add a extra angle for when your on top of the fire exit door, just before opening it, also I think the angle transitions need to start earlier instead of letting the character move to very last tile / edge of a background before switching angles, I really like this room though it has some of best closeup angles, reminds me of the forest corridor in re1.

    Leave a comment:

Working...
X