Did you correct the Outdoor B room warp to the Radio room?
nice to be able play the full rpd :-)
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[RELEASE] Biohazard 1.5 Hacks
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Great stuff thanks for thisHad a lot of fun running around the rpd as a whole building with no missing rooms. They may not be perfect but they're damn good and fun!
your work is appreciated for keeping us busy while IGAS slave away silently!
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The only major issue is the drastically inaccurate dimensions of the Elevator Hallway. Otherwise, not bad.
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The compression is terrible, but overall I like these new rooms. In some cases they look better than what IGAS showed us. Not from a technical point of view, but in terms of art style and faithfulness to the game itself. No silly paintings, carpets, posters, bright colors, etc. It stays sober and I appreciate it because that's one of the reasons why I like this resident evil.Last edited by Rick Hunter; 11-23-2014, 10:12 AM.
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New patch is now available! check the first post!
I hope all you enjoy it, DXP and me really work a lot in it.
Greetings!
Originally posted by Darkness View PostHeres something no one has asked, can you add weapon models?
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Great job on the new video and on the upcoming patch, I almost forgot about the conference room.
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You assume that DB doesn't have the maturity to accept honest feedback on his project and then perpetuate a needless argument against his wishes. This leads to nothing relevant. Just let it go.
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Originally posted by Darkness View PostAydan suck a dick, most modders are smart enough to know when something is simply constructive criticism from excited fans.
More great work again DB and DXP. Are the backgrounds made from any old Bioflames pictures of the archive room or is it just made up? It's been so long since I last seen all those old mobile phone pic's from their old contact.. I can't believe it's been like 10 years give or take...
Shame you can't get masks working though it doesn't matter in the long run since it's still more content for us to enjoy whilst IGAS silently work on their vision for 1.5Last edited by Aydan; 11-18-2014, 09:39 AM.
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Originally posted by Dark Biohazard View PostYeah, I can make the Trial rooms works if I have RDT data for it, I already port a few from my old project, but they are not perfect in camera angles.
You mean if DXP can use his method to create RDT data for the Trial rooms? if so, I'm not sure, but I think he can't, since to do that he need a 3D reference.
No, they are not the same, backgrounds use .BS format and masks use .LZ format.
Lempel–Ziv?
Haven't had time to fully read this yet, but mentions something called libpress also.
Last edited by Mikhail; 11-16-2014, 08:52 AM.
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Originally posted by biohazard_star View PostAny chance he'll be porting over the Trial rooms from the lab and factory? I think the last time I asked you, you said that you had problems with fitting them in the disk, have those been resolved as well?
You mean if DXP can use his method to create RDT data for the Trial rooms? if so, I'm not sure, but I think he can't, since to do that he need a 3D reference.
Originally posted by Mikhail View PostWouldn't the bit stream frames use the same compression as the masks?
http://z4.invisionfree.com/Resident_...?showtopic=644
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