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[RELEASE] Biohazard 1.5 Hacks

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  • Mikhail
    replied
    Did you correct the Outdoor B room warp to the Radio room?
    nice to be able play the full rpd :-)

    Leave a comment:


  • Aydan
    replied
    Great stuff thanks for this Had a lot of fun running around the rpd as a whole building with no missing rooms. They may not be perfect but they're damn good and fun!

    your work is appreciated for keeping us busy while IGAS slave away silently!

    Leave a comment:


  • Enigmatism415
    replied
    The only major issue is the drastically inaccurate dimensions of the Elevator Hallway. Otherwise, not bad.

    Leave a comment:


  • Vector17
    replied
    Excelent work, this patch is awesome. Thanks a lot!!

    Leave a comment:


  • AleX_Red_07
    replied
    Thank you very much for this masterpiece!
    This is great!

    Leave a comment:


  • Rick Hunter
    replied
    The compression is terrible, but overall I like these new rooms. In some cases they look better than what IGAS showed us. Not from a technical point of view, but in terms of art style and faithfulness to the game itself. No silly paintings, carpets, posters, bright colors, etc. It stays sober and I appreciate it because that's one of the reasons why I like this resident evil.
    Last edited by Rick Hunter; 11-23-2014, 10:12 AM.

    Leave a comment:


  • Dark Biohazard
    replied
    New patch is now available! check the first post!

    I hope all you enjoy it, DXP and me really work a lot in it.

    Greetings!

    Originally posted by Darkness View Post
    Heres something no one has asked, can you add weapon models?
    Sure, I already add a few, like R. Launcher, G. Launcher, etc, but unfortunatelly those weapons not work correctly in game.

    Leave a comment:


  • Akimbo
    replied
    Great job on the new video and on the upcoming patch, I almost forgot about the conference room.

    Leave a comment:


  • Darkness
    replied
    Heres something no one has asked, can you add weapon models?

    Leave a comment:


  • AleX_Red_07
    replied
    Hooray! Much work Martin and DXP!

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  • Dark Biohazard
    replied
    Hello folks!

    Good news! new patch is almost ready to be released! right now I'm just testing a few of things before release it.

    Meanwhile, here I show you DXP's Conference Room ;) :


    I hope you like it!

    Leave a comment:


  • Graco
    replied
    You assume that DB doesn't have the maturity to accept honest feedback on his project and then perpetuate a needless argument against his wishes. This leads to nothing relevant. Just let it go.

    Leave a comment:


  • Aydan
    replied
    Originally posted by Darkness View Post
    Aydan suck a dick, most modders are smart enough to know when something is simply constructive criticism from excited fans.
    So implying that sucking dick is some form of bad, embarrassing or even a form of punishment/insult is normal to you? It's 2014 pal, nothing wrong with people who choose to express their sexuality that way, talk about a true pathetic closed minded fool. Very mature of you. Now, to move on from your stupidity lets get back on topic shall we

    More great work again DB and DXP. Are the backgrounds made from any old Bioflames pictures of the archive room or is it just made up? It's been so long since I last seen all those old mobile phone pic's from their old contact.. I can't believe it's been like 10 years give or take...

    Shame you can't get masks working though it doesn't matter in the long run since it's still more content for us to enjoy whilst IGAS silently work on their vision for 1.5
    Last edited by Aydan; 11-18-2014, 09:39 AM.

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  • Mikhail
    replied
    Originally posted by Dark Biohazard View Post
    Yeah, I can make the Trial rooms works if I have RDT data for it, I already port a few from my old project, but they are not perfect in camera angles.

    You mean if DXP can use his method to create RDT data for the Trial rooms? if so, I'm not sure, but I think he can't, since to do that he need a 3D reference.


    No, they are not the same, backgrounds use .BS format and masks use .LZ format.

    Lempel–Ziv?


    Haven't had time to fully read this yet, but mentions something called libpress also.

    Last edited by Mikhail; 11-16-2014, 08:52 AM.

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  • Dark Biohazard
    replied
    Originally posted by biohazard_star View Post
    Any chance he'll be porting over the Trial rooms from the lab and factory? I think the last time I asked you, you said that you had problems with fitting them in the disk, have those been resolved as well?
    Yeah, I can make the Trial rooms works if I have RDT data for it, I already port a few from my old project, but they are not perfect in camera angles.

    You mean if DXP can use his method to create RDT data for the Trial rooms? if so, I'm not sure, but I think he can't, since to do that he need a 3D reference.

    Originally posted by Mikhail View Post
    Wouldn't the bit stream frames use the same compression as the masks?
    http://z4.invisionfree.com/Resident_...?showtopic=644
    No, they are not the same, backgrounds use .BS format and masks use .LZ format.

    Leave a comment:

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