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[RELEASE] Biohazard 1.5 Hacks

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  • Aydan
    replied
    Yes, and conveniently miss the rest of the valid points of the post and then comeback with something equally as useless in an attempt to be the bigger person. Good job! Oh wait.. ;)

    Leave a comment:


  • Rick Hunter
    replied
    Originally posted by Aydan View Post
    Guys shut the fuck up and stop moaning.
    Thank you for your valuable feedback. Your contribution to the discussion is invaluable.

    Leave a comment:


  • AleX_Red_07
    replied
    Agreed.
    Though as for me - it's not just for fun.
    This is pretty serious work done that needs to be respected.

    Leave a comment:


  • Aydan
    replied
    Guys shut the fuck up and stop moaning. Make your own backgrounds if you can do better. Let IGAS work on making perfect backgrounds, Dark Biohazard is doing this for us to just have some fun while we wait. Jesus Christ you all seriously need to get a grip..

    Leave a comment:


  • biohazard_star
    replied
    Oh, I'm no doubt grateful for the additional rooms he has made, but if there's an easy way to make it more faithful to the intended room dimensions, then why not make use of it. Anyway, keep up the good work and I hope you release the next patch soon.
    Last edited by biohazard_star; 11-14-2014, 10:31 AM.

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  • Dark Biohazard
    replied
    In the start I was thinking you ask me about camera angle dimentions, but now I can see what you was mean, about map dimentions, well, maybe is not like the official map show, but anyway, I'm not care if is not 100% perfect, I appreciate DXP help, the reason of this mod is just to give you folks a more complete 1.5 version to play, if you think it is not perfect, is ok, I respect it.

    Leave a comment:


  • biohazard_star
    replied
    We don't have screenshots of it, but we do have the official map which was ripped from the leaked build. The maps come with a built-in scale ruler, which while isn't completely accurate, allows you to get a rough estimate of the room. The second floor and third floor elevator halls have the same exact shape and size, the only difference being the double doors used on the second floor. For reference, here is a partial recreation I built according to the dimensions in the map. As you can see, it roughly matches up with the room shape in IGAS' recreation:

    Click image for larger version

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    Also, the maps have an in-game scale ruler with 1 pixel being the equivalent of approximately 0.25 m. This is not a completely accurate way of measuring rooms though, BUT there is another possible use for it. In the example above, the width of the hallway segment leading back to the lobby is 8 pixels wide, while the correspondng width on the second floor hallway is 17 pixels wide (I marked them in neon blue in the picture). The second floor hallway is therefore 2.125 times as wide as the corresponding hallway segment on the first floor. Since DXP can import the official camera angles from RDT files to a 3d modelling app, he can faithfully recreate the dimensions of the first floor shutter hallway by tracing over the backgrounds. From there, he can adjust the size of the recreated first floor shutter hallway dimensions to perfectly match the intended dimensions of the second and third floor hallways by calculating the size difference using the map dimensions.
    Last edited by biohazard_star; 11-14-2014, 09:36 AM.

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  • Dark Biohazard
    replied
    Originally posted by Enigmatism415 View Post
    I'll just leave this here:

    [ATTACH=CONFIG]9854[/ATTACH][ATTACH=CONFIG]9853[/ATTACH][ATTACH=CONFIG]9855[/ATTACH]
    Originally posted by Rick Hunter View Post
    Look at the picture. None of the dimensions match. In DXP's room the entrance is narrow and it becomes much wider near the elevator. As shown by Enigmatism, it's the contrary for the real room and it's supported by the official map layout and screenshots.
    Originally posted by Mikhail View Post
    It's also a bit daft to show a extra shot of the elevator door when backtracking past the vending machine, if crows are supposed to break through the windows, it makes sense to keep them out of view until your on the angle with the vending machine or elevator, the halfway house angle with both visable when backtracking doesn't fit.
    I think you guys are confused, all you is talking about the 3F Elevator Hallway, but what DXP did was 2F Elevator Hallway, there is not a screenshot reference about 2F Elevator Hallway.

    Leave a comment:


  • Mikhail
    replied
    It's also a bit daft to show a extra shot of the elevator door when backtracking past the vending machine, if crows are supposed to break through the windows, it makes sense to keep them out of view until your on the angle with the vending machine or elevator, the halfway house angle with both visable when backtracking doesn't fit, the elevator / vending machine wall is too wide, it only just needs to be wider than the vending machine itself atm it's almost double.
    Last edited by Mikhail; 11-14-2014, 08:13 AM.

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  • Rick Hunter
    replied
    Look at the picture. None of the dimensions match. In DXP's room the entrance is narrow and it becomes much wider near the elevator. As shown by Enigmatism, it's the contrary for the real room and it's supported by the official map layout and screenshots.

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by Enigmatism415 View Post
    I'm very tempted to answer this...
    What you mean?

    Dimentions for new rooms are perfect, since DXP is using a prefessional method to created the rooms, to be exact, he is using a plugin for Blender/Maya (made by mortician), with this you can get perfect camera angles for your custom rooms, so no more camera errors like in the past!

    Leave a comment:


  • Enigmatism415
    replied
    I'll just leave this here:

    Click image for larger version

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    Last edited by Enigmatism415; 11-12-2014, 07:40 PM.

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  • Enigmatism415
    replied
    Originally posted by biohazard_star View Post
    How accurate are the room dimensions/shape/measurements in these custom rooms, if you don't mind me asking?
    I'm very tempted to answer this...

    Leave a comment:


  • Graco
    replied
    Sounds awesome. Looking forward to it.

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  • CraZyEddy2010
    replied
    Originally posted by Aydan View Post
    so will you make a working elevator and a stair case for the 1 2 and 3 floors?

    Oh man that would be really fantastic! I think this next new Patch will kicking our asses as fuk!

    Leave a comment:

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