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[RELEASE] Biohazard 1.5 Hacks
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IGAS broke the room script when they added the translation & site c door, in Leon's scenario the zombies don't activate after re-entering the room and the warehouse door is missing, both scenario have broken truck steps and warehouse pavement step up/down. MZD and pure build also have wrong zombie placement when re-entering where they become active, some should be on their backs rather than front and vice versa.
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Originally posted by Rocket View PostDark Biohazard, why in your hack player can't get up to truck in location "301 SITE B"? Can you fix it?
[ATTACH=CONFIG]9639[/ATTACH]
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Originally posted by Dark Biohazard View PostI remove it on purpose, because I was thinking that cutscene (which I did, is not legit!) make no sense, John should show Elza the way to RPD basement to looking for Sherry, they should not be separated!
I will make a better one in the future. ;)
Anyways, your patches are a lot of fun to explore!
It's a great way of giving us a bit of 1.5 to play around with until IGAS releases a demo/finished game...Last edited by Upaluppa; 06-28-2014, 09:58 AM.
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Originally posted by Upaluppa View PostI noticed that you removed the short cutscene with Elza and John in Room 200 (L Tunnel) that you added in the previous patch.
Was that a mistake or did you remove it on purpose?
It's not really important, I'm just wondering...
I will make a better one in the future. ;)
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Hey DB, I just tried your new patch, you did a wonderful job on those reconstructed cutscenes, thanks for doing this!
Now it feels more like a real game and less like an incomplete prototype.
I noticed that you removed the short cutscene with Elza and John in Room 200 (L Tunnel) that you added in the previous patch.
Was that a mistake or did you remove it on purpose?
It's not really important, I'm just wondering...Last edited by Upaluppa; 06-28-2014, 08:33 AM.
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Well, as I promised, new patch is available, look the first post!
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Originally posted by CraZyEddy2010 View PostPretty cool made dude. Will you add other things than the cutscenes?
Here a new version of my Sewer Cutscene Reconstruction, as you can see, this time I was able to add dialogue texts.
Hope you like it!
Credits:
Thanks to MarkGrass for his new BIOFAT version.
Thanks to Mrox2 for help me with the dialogue.
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Pretty cool made dude. Will you add other things than the cutscenes?
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Here a new version of my Roy Cutscene Reconstruction and Prison Cutscene Reconstruction, this time I was able (finally) to add texts for the dialogue (sorry if is not a good one!), thanks to MarkGrass BIOFAT!
Well, I hope you like it!
Soon I will release a new patch!
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