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[RELEASE] Biohazard 1.5 Hacks

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  • AleX_Red_07
    replied
    Looks great! =)

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  • Dark Biohazard
    replied
    Here a video of a test I did today:

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  • Rocket
    replied
    Originally posted by Dark Biohazard View Post
    That is a bug of the MZD, unfortunatelly I not know how to fix it. Sorry.
    Got it. Thanks.
    Last edited by Rocket; 07-02-2014, 05:27 AM.

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  • Mikhail
    replied
    IGAS broke the room script when they added the translation & site c door, in Leon's scenario the zombies don't activate after re-entering the room and the warehouse door is missing, both scenario have broken truck steps and warehouse pavement step up/down. MZD and pure build also have wrong zombie placement when re-entering where they become active, some should be on their backs rather than front and vice versa.

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  • Dark Biohazard
    replied
    Originally posted by Rocket View Post
    Dark Biohazard, why in your hack player can't get up to truck in location "301 SITE B"? Can you fix it?
    [ATTACH=CONFIG]9639[/ATTACH]
    That is a bug of the MZD, unfortunatelly I not know how to fix it. Sorry.

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  • Rocket
    replied
    Dark Biohazard, why in your hack player can't get up to truck in location "301 SITE B"? Can you fix it?
    Click image for larger version

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  • Upaluppa
    replied
    Originally posted by Dark Biohazard View Post
    I remove it on purpose, because I was thinking that cutscene (which I did, is not legit!) make no sense, John should show Elza the way to RPD basement to looking for Sherry, they should not be separated!

    I will make a better one in the future. ;)
    Oh, alright then. That makes sense.

    Anyways, your patches are a lot of fun to explore!
    It's a great way of giving us a bit of 1.5 to play around with until IGAS releases a demo/finished game...
    Last edited by Upaluppa; 06-28-2014, 09:58 AM.

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  • Dark Biohazard
    replied
    Originally posted by Upaluppa View Post
    I noticed that you removed the short cutscene with Elza and John in Room 200 (L Tunnel) that you added in the previous patch.

    Was that a mistake or did you remove it on purpose?
    It's not really important, I'm just wondering...
    I remove it on purpose, because I was thinking that cutscene (which I did, is not legit!) make no sense, John should show Elza the way to RPD basement to looking for Sherry, they should not be separated!

    I will make a better one in the future. ;)

    Leave a comment:


  • Upaluppa
    replied
    Hey DB, I just tried your new patch, you did a wonderful job on those reconstructed cutscenes, thanks for doing this!
    Now it feels more like a real game and less like an incomplete prototype.

    I noticed that you removed the short cutscene with Elza and John in Room 200 (L Tunnel) that you added in the previous patch.

    Was that a mistake or did you remove it on purpose?
    It's not really important, I'm just wondering...
    Last edited by Upaluppa; 06-28-2014, 08:33 AM.

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  • Dark Biohazard
    replied
    Well, as I promised, new patch is available, look the first post!

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  • Darkness
    replied
    Great work, DB

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  • Dark Biohazard
    replied
    Originally posted by CraZyEddy2010 View Post
    Pretty cool made dude. Will you add other things than the cutscenes?
    Thanks! apart of cutscenes, there will be some fixes.

    Here a new version of my Sewer Cutscene Reconstruction, as you can see, this time I was able to add dialogue texts.

    Hope you like it!



    Credits:
    Thanks to MarkGrass for his new BIOFAT version.
    Thanks to Mrox2 for help me with the dialogue.

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  • CraZyEddy2010
    replied
    Pretty cool made dude. Will you add other things than the cutscenes?

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  • Dark Biohazard
    replied
    Here a new version of my Roy Cutscene Reconstruction and Prison Cutscene Reconstruction, this time I was able (finally) to add texts for the dialogue (sorry if is not a good one!), thanks to MarkGrass BIOFAT!

    Well, I hope you like it!




    Soon I will release a new patch!

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  • Dark Biohazard
    replied
    Thanks to both! soon more improved cutscenes!

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