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HD Collection PS3 Exclusive (Hah! 360 too) /New VAs
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Also obvious some of the theme was used in that, and it says the games run in 60fps, which is better than most HD editions being released (still locked at 30). Kojima always seems to be able to get a lot out of his teams.
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Well unlike the people behind the Silent Hill HD collection it looks like Kojima Productions are listening to their fans. Earlier I was among the people complaining about the aspect ratio being promoted for the MGS HD collection. Now it seems those complaints have been answered. The latest trailer at TGS shows that the aspect ratio is optional. You have both the closest thing to 16:9 and the "super widescreen" they were promoting. While not noted in the trailer Peace Walker will be part of that collection outside Japan as opposed to being sold separately. So if anyone wants to co-op with me or Enetirnel then you should pick up the PS3 version.
http://www.youtube.com/watch?v=YKVHw...&feature=share
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I hear it's amazing when the famous purple stuffed worm, with the tuning fork, does a raw blink off hari kari rock. I need scissors! 61!
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I'm still not swayed by this point. The overview map, complete with the towers, is visible in the Document of MGS2 as a explorable map. If they feel okay with this, and did so several years ago, there is still a high chance.
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I'm being silly, but I'm going to save you the trouble of hoping it could be in there and tell you it won't be added in.
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^ Again, you're being silly. The remainder of what you mentioned (with the exception of your Boss comment, obviously dropped idea from MGS3) was in the original script but dropped far earlier in production. The AG scene was completed and removed because the game was originally due for first master just 2 days after the attacks.* The reason it's unfinished on the disc is purely that is all that they left in.
Konami/Kojima put out a press release a week later explaining that due to content they would possibly have to delay the release somewhat for changes. Thats why the scene jumps, it was supposed to be in there. The rest of your examples were ideas dropped well earlier into production, not like this scene.
*This is in Geoff Keighley's Final Hours of MGS2 coverage, transcribed here - http://www.kojimaproductions.net/fea...-gear-solid-2/Word came back from Konami US that another week would be added to the development timetable–the first submission of Metal Gear Solid 2 was now scheduled for Friday, September 14, 2001. While the extra week in development gave the team some breathing room, there was no question that the first few weeks of September would involve countless hours of testing and tweaking. Kojima would have to put his entire life on hold–there would be no more movies with Muraoka and certainly no karaoke for the time being. As Earth, Wind & Fire put it, there would be no dancing in September…at least not yet.
As September 14 approached, the team worked tirelessly to complete the game. “Things were really coming together, and barring any unforeseen circumstances, we thought we were finally right on schedule,” says Matsuhana. Unfortunately, the most unthinkable of unforeseen events would strike the United States on September 11. When news reached Japan of the terror attack, it was already September 12–only two days before the first submission was due.Last edited by Rombie; 09-12-2011, 05:08 AM.
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There were a lot of things altered before its final release. The scene itself wasn't even finished and only traces of it could be located in the disc of the original MGS2 copy. If we had the games as Kojima originally made them then there would be more members of Dead Cell, Vamp would be a woman, The Boss would have her tit hang out during the final boss fight and.... Don't give me that look. We really don't need these things added to the HD version.
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^ Silly point. If that was not an issue then I don't understand why people are posting up videos on YouTube of montages of the Twin Towers in movies, some of which even released in 2002 afterwards (because they had been shot prior to Sept 2001). Just as one example. To not reflect the fact they did exist at some stage now is silly, hell even the memorial today opened the reflecting pools in the spaces where the two towers once sat.
I'm not going to open a further can of worms in regards to the impact, loss of life, etc. but I'd much like to see the game as it was originally intended because as it stands the horrible jump in cutscenes in the game sticks out like a sore thumb and can easily be further understood.
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Not exactly the best time to bring that up considering what day today is..... Hence the reason why it was removed. ;>_>
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^ Glad to hear. Now if they can put the cutscene back into MGS2 that was removed, I'll be over the moon.
Konami's in a compromised position on this VA thing. SH2 was the best seller in the series, and the franchise has dwindled in sales since. They will probably end up delaying it to try and work on the best result because I think the SH2 fanbase is too large and too vocal for Konami to be ignoring this.
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Seems that neither side is really doing wrong, stuff is done differently in japan yet the VA wanting to be treated like it was done in the US. Don't work in japan if don't like it, or else deal with it?
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Wow.
That letter was one of the most touching things I have ever read. Someone who is that intimate with their fans and the series they worked on is a class-A hero in my book.
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