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HD Collection PS3 Exclusive (Hah! 360 too) /New VAs

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  • Smiley
    replied
    **I do not wish to double post, but this deserves its own personal spot in the thread. Here's Guy Cihi's open statement to Konami regarding the HD Collection.**



    Open letter to Konami Digital Entertainment, Inc.
    by Guy Cihi on Sunday, August 28, 2011 at 8:32pm

    [There has been a great deal of discussion and speculation about the decision to recast the voice acting for the forthcoming Silent Hill 2 re-release. Certain comments and accusations have been made and the situation has become a mess. I issue this statement with hope that it will help set things right.]


    To Konami Digital Entertainment, Inc.


    Amazing as it may seem, neither I nor to my knowledge any of the other voice actors involved in the creation of Silent Hill 2 received written agreements for our work. All I have is a verbal agreement based on the various negotiations that took place between me and Konami’s representatives. I was told that I would receive a written contract but I never did. I invite anyone claiming the existence of a contract to produce a copy of it. My verbal agreements with Konami management covered the release of SH2 on the PlayStation 2 consoles. No other console releases were discussed between us, and none was agreed to.


    Californian law which, under the circumstances, governs the agreement between Konami and me provides that voice actors in videogames retain all rights for reproductions and re-uses of their vocal recordings and motion-capture work unless the artist specifically conveys those rights to a second party. The implications ought to be clear enough regarding the releases and reuses of my performances on consoles other than PlayStation 2. Obviously Konami’s legal department agreed with the strength of my position or they would not have supported the significant expense undertaken to rerecord voices in advance of the HD collection re-release. It would have been much easier if someone responsible at Konami had simply talked to me and sought to resolve this amicably.


    Recently some things have been said by people acting as if they are part of the Konami organization, for example, that an attempt was made to reach out to me to help get things straightened out. This isn’t true. After the production work wrapped, only one person connected to Konami has ever attempted contact me and that was Michael Ranja, Director of Licensing at Konami Digital Entertainment, Inc. in California. On October 6, 2010 Mr. Ranja sent me the following message: “Per the voice acting done for the videogame Silent Hill 2 (your role as James Sunderland), I understand that in the past it was agreed that Konami would purchase and own all rights to the voice acting. As we don’t have paperwork for this, would it be possible for you to fill out the attachment and email or fax back to me?” His second email, and the last time I have ever heard from Konami, was on October 22, 2010 when Mr. Ranja replied to my email saying that he would do his best to contact me again shortly regarding a settlement.


    Let me be clear about something: my problem with Konami has never been about money. It’s always been about the thoughtless way that those involved in the production have been treated. The reuse of my material without asking me and without having a written agreement that provides for it is one example. Another example is how my contributions to the game, and my face, were purposefully erased from the ‘making of’ video. Why was that done? These are some of the issues I asked Konami to settle with me on before making any new agreements. To this day Konami has never offered any explanation.


    Like everyone else, I feel it is a real shame we have come to this point. The original cast, writers, and directors of Silent Hill 2 all felt we were making something great, but I don’t think any of us realized just how successful and respected it would become. I am eternally grateful to have been selected by Team Silent to portray James Sunderland. I am equally grateful to the dedicated SH2 fans who enlightened me to fact that SH2 is much more than just an intellectual property to be bought, sold and repackaged.


    After thinking it through carefully I have come to realize that I am unwilling to be part of any legal barrier or excuse which prevents a new generation from experiencing Silent Hill 2 the way the original Team Silent created it. The only way to do this appears to be for me to relinquish all my rights to Konami and so I hereby completely waive all rights to my motion capture and vocal performances in the Silent Hill 2 production without demand for additional consideration. Have your lawyer send me the proper documents required so that we can put this fiasco behind us.


    I call on Konami to release the HD versions of SH2, and all subsequent re-releases, with the original vocal tracks intact. If you desire, I welcome you to include the new vocal tracks so that fans can choose which version they prefer.


    Sincerely,

    Guy Cihi

    August 2011

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  • Smiley
    replied
    Well they've already teased us with the Silent Hill 2 tidbits. Question is when will we start learning more about Silent Hill 3. Will we even get a teaser for the new voices in that game? Or do you think the reception to the recast of 2 caused them to hold back until launch? 3's my favorite game in the series so they better not do something ridiculous to the voices.

    Since Mary Elizabeth McGlynn seems to be choosing actors she's worked with I had this terrible nightmare a while ago where I heard Stephanie Sheh voicing Heather. That was enough to make me wake up in fear all drenched in sweat.

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  • BBboy20
    replied
    *ignoring the two boxes* Thou art holy shit...

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  • Smiley
    replied
    They could have put Silent Hill 2 and 3 in the font off to the side, but the icons are for stupid people you see. Stupid people who need pictures to jog their memory and go "Oh yeah, those games. I remember those."
    Last edited by Smiley; 08-28-2011, 10:51 AM.

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  • Dracarys
    replied
    Especially using the crappy US boxarts.

    Leave a comment:


  • aris13
    replied
    The 2 icons are ruining the cover.

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  • Smiley
    replied
    Cover Art is released.
    Spoiler:


    Also Rely on Horror covered an audio interview with Troy Baker.

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  • aris13
    replied
    Originally posted by Rombie View Post
    Kylie - If you haven't heard it before, then you'll be very surprised.

    http://www.youtube.com/watch?v=8JL4JXEv-RY
    I wasn't ready for this.

    Leave a comment:


  • Smiley
    replied
    That's not entirely true. There was one I recall that came out having the theme at the end. It was even included in one of MPO's teasers as well. The copyright issue was never aware until during the development of MPO. By that point it was never used again in any promotional material or the games themselves afterward.

    We'll just have to wait and see, but for some reason I doubt they'll remove it from the HD versions. KP's latest report claimed that they were not remaking any aspect of the game but trying to preserve it. Which begs the question if preserving includes changing the aspect ratio of the cutscenes?

    Leave a comment:


  • Rombie
    replied
    MGS3 only uses phrases of it, and it has it's own themes thankfully (a creative decision to seperate the theme from MGS as Solid Snake and the ones in MGS3 as Big Boss/The Boss) so I doubt that is as much of an issue because it's fairly well disguised. It wasn't even used in any of the trailers.

    Leave a comment:


  • Dracarys
    replied
    I've heard the music before, I just thought Konami didn't use it in newer games to be careful. It never occured to me they might remove it from the HD collection. MGS3 would never be the same.

    Leave a comment:


  • Rombie
    replied
    Interesting easter egg though, never had seen it. Mind you I never got around to playing that. The part of the song used in that easter egg is probably the one bit from the song least copied from the original but the point it got used is still a better sign that maybe MGS2 will go unchanged.

    Kylie - If you haven't heard it before, then you'll be very surprised.

    Last edited by Rombie; 08-26-2011, 09:07 PM.

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  • Smiley
    replied
    Yes the MGS theme was plagiarized and because of that they excluded it from Portable Ops onward as far as the MGS games go, and even locked the music from the disc in Smash Bros. Brawl.

    Having said that I do believe a deal was made at some point because when you go through Castlevania: Lords of Shadow there's a MGS reference that pops up with the theme.

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  • Dracarys
    replied
    The MGS theme is being replaced?

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  • Rombie
    replied
    Originally posted by Smiley View Post
    So the latest Kojima Productions report acknowledges the aspect ratio controversy with the cutscenes in the game. They offer open comments and a reply selection to let the fans tell them what they want whether they support the "super widescreen" format or the intended 16:9 ratio. The sheer fact that fan input is being welcomed for a game they said is not too late to change has made me very happy to look forward to that set regardless which format they end up with. As said earlier I agree with the guy who wanted MGS1 in that set, but Peace Walker will do.
    Outside of these I think there is going to be some changes in that set too, MGS2 mostly.

    Have they made any mention of the opening video and the removed Arsenal Gear cutscene being altered? It's just that Kojima refuses to use the Metal Gear Solid music after the whole Georgy Sviridov debacle. And it's last proper apperance was the HGW version in that opening.

    Additionally 10 years ago they cut the Arsenal Gear into New York scene due to 9/11 but then a few years later the model for the city was included in the Document of MGS2, meaning to me that they may consider including it. If they confirmed that that HD edition would move up to a must buy for me personally.

    The only other edits I can think of might be to correct/remove Olga's child given sex because the translation headache it caused in regards to MGS4.

    In any case an aspect ratio option and changes to the opening video are minor compared to the changes happening to SH2 (and maybe SH3).

    Leave a comment:

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