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[Hidden-Palace]Biohazard Betas Released

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  • kevstah2004
    replied
    Yes but I don't know how to do memory dumps within epsxe, I think you can via PEC but I don't use that.
    Last edited by kevstah2004; 04-05-2011, 07:44 PM.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    Place files in the epsxe save state folder "sstates" press escape once the game has loaded, click the run tab then load any of the 5 states, you may need the same plugins setup as me i'm not sure.

    After extensive testing i've found only these work as safe replacements over Kenneths slot, for some reason overwriting the grounds keeper zombie only changes his AI.

    00 - Researcher Zombie
    01 - Naked Zombie
    02 - Cerberus
    05 - Crow
    0F - Plant root - "Guardhouse"
    11 - Grounds Keeper Zombie
    All S.T.A.R.S. members too.
    No, I know how to load savestates

    I just tough you mean to check with and hex editor how the game react in that area

    Originally posted by geluda View Post


    Does anyone know what this says? I get this message quite a lot when I'm messing with stuff I'm probably not supposed to...

    Taking a break from the playthrough today, spent almost all day working on it yesterday, gonna have a mess around today and have some fun!

    カギがかかっている Because they are key (what?!)

    Maybe I've draw it wrong, but it seems correct
    Last edited by SonicBlue; 04-05-2011, 07:39 PM.

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  • Guest
    Guest replied
    Kev, I think I got CEP working, thanks! I got walk through walls to work, although I'm still having a few problems with some things... Do you have a link to all of your codes for this game? Same thing to you Upa?

    Leave a comment:


  • kevstah2004
    replied
    Originally posted by SonicBlue View Post
    How to check it? ehm
    Place files in the epsxe save state folder "sstates" press escape once the game has loaded, click the run tab then load any of the 5 states, you may need the same plugins setup as me i'm not sure.

    After extensive testing i've found only these work as safe replacements over Kenneths slot, for some reason overwriting the grounds keeper zombie only changes his AI.

    00 - Researcher Zombie
    01 - Naked Zombie
    02 - Cerberus
    05 - Crow
    0F - Plant root - "Guardhouse"
    11 - Grounds Keeper Zombie
    All S.T.A.R.S. members too.
    Last edited by kevstah2004; 04-05-2011, 07:12 PM.

    Leave a comment:


  • Guest
    Guest replied


    Does anyone know what this says? I get this message quite a lot when I'm messing with stuff I'm probably not supposed to...

    Taking a break from the playthrough today, spent almost all day working on it yesterday, gonna have a mess around today and have some fun!
    Last edited by Guest; 04-05-2011, 06:57 PM.

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    IDK, I think another combo is needed to switch between them maybe the shoulder buttons of pad 1 or 2 atm i'm only getting it to play the last played sound such as a door opening

    I still can't find the scenario address, it doesn't seem to follow the normal values of
    00=Chris, 01=Jill, 02=Barry, 03=Rebecca
    in this debug build, here's some save sates in epsxe to see you can find it.

    0 = Chris saving Richard.
    1 = Rebecca not grieving over Richard.
    2 = Rebecca Scenario.
    3 = Rebecca about to save Chris.
    4 = Water Gate room for enemy tests.
    How to check it? ehm

    Leave a comment:


  • kevstah2004
    replied
    IDK, I think another combo is needed to switch between them maybe the shoulder buttons of pad 1 or 2 atm i'm only getting it to play the last played sound such as a door opening

    I still can't find the scenario address, it doesn't seem to follow the normal values of
    00=Chris, 01=Jill, 02=Barry, 03=Rebecca
    in this debug build, here's some save sates in epsxe to see you can find it.

    0 = Chris saving Richard.
    1 = Rebecca not grieving over Richard.
    2 = Rebecca Scenario.
    3 = Rebecca about to save Chris.
    4 = Water Gate room for enemy tests.

    Leave a comment:


  • Upaluppa
    replied
    Originally posted by kevstah2004 View Post
    Finally got the SOUND TEST working :-)

    Controller 2:
    SOUND TEST = D-pad changes the X and Y values.
    Press triangle to stop playing the current BGM.
    Press square or X to play.

    Easier way to access the options screen since it's also tied to the inventory start and debug menu select, pressing just select+start doesn't always trigger it

    Options = Press select to first bring up the debug menu, then hold start and press select
    Is there anything special about the sound test I missed?
    It only plays a limited amount of sfx available in the room you are currently in from what I have seen so far...
    (Perhaps there is a way to play all sfx from within any room but in this case I don't know how)

    Well, try playing around with the voice test instead, it produces much more interesting results!
    Plus it's just fun to be able to replay some hilarious lines of bad voice action over and over!

    I've just tried it inside the caves!
    You'll be able to hear some weird stuff like "Oh Barry, I'm so scared" as well as the whole "Enrico thinks someone's a traitor" dialog there!
    Last edited by Upaluppa; 04-05-2011, 04:17 PM.

    Leave a comment:


  • kevstah2004
    replied
    Finally got the SOUND TEST working :-)

    Controller 2:
    SOUND TEST = D-pad changes the X and Y values.
    Press triangle to stop playing the current BGM.
    Press square or X to play.

    Easier way to access the options screen since it's also tied to the inventory start and debug menu select, pressing just select+start doesn't always trigger it

    Options = Press select to first bring up the debug menu, then hold start and press select

    Leave a comment:


  • Enrico Marini
    replied
    little spiders will come,far more than 8.
    Little spiders are not enemies or?
    Little Spiders are enemies but little spiders take up very little memory, they have simple AI code, 0 animations (the model is just rotated left and right to simulate a scurry) and their Poly count is very low as well. Much lower than most other enemies. Essentially you should be able to load in as many enemies you can until the Ram gives out but a PSX having only 4mb ram and we don't know what other limitations are put into the builds I wouldn't expect more than 8.

    Leave a comment:


  • ANDYARKLAY
    replied
    I really can't understand why you think that 8 enemies is limit?6 crows is not a maximum - kill spider and tons of little spiders will appear.In final build it was possible to kill 2 spiders at the same area so many of little spiders will come,far more than 8.
    Little spiders are not enemies or?

    Leave a comment:


  • chris26
    replied
    Does this have the extra live action uncut scenes that was only featured in a 1997 ltd version for saturn disc. Maybe they came from this beta edition?

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by SonicBlue View Post
    Sometimes works, with weird results (like with enemy as Hunter) and for example with enemy as Cerberus (02) it crashes

    For the item changing, I don't know if this was already pointed out, but with this bit (see picture) the game loads the last item you picked up and give it to you, so, if is found what code set the last item you can make it send you whichever item you want

    I get different results with that flag. For example if I use it with Rebecca I get the Grenade Launcher, I tried it with Chris and I got the Hand Gun, sometimes depending what map you're in it'll crash the game/emulator... The one imidiately left to it is the storage box, so useful to have!

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by Upaluppa View Post
    Really?
    I've just tested them, they work fine for me!
    Just make sure you don't turn Wesker into an enemy during the intro scene or it'll never finish...

    Edit:
    I made an error with the spacing!
    Only the 1st enemy modifier is correct, give me a minute to fix the others!

    Edit2:
    Fixed!
    Try them again now!
    Sometimes works, with weird results (like with enemy as Hunter) and for example with enemy as Cerberus (02) it crashes

    For the item changing, I don't know if this was already pointed out, but with this bit (see picture) the game loads the last item you picked up and give it to you, so, if is found what code set the last item you can make it send you whichever item you want

    Last edited by SonicBlue; 04-05-2011, 11:23 AM.

    Leave a comment:


  • kevstah2004
    replied
    Thanks need to find the CHAR / EM address too so you can change between the two types.
    Enrico has the documentated RDT values on his modding forum >

    FL = Enemy Flag = CHAR / EM?
    Last edited by kevstah2004; 04-05-2011, 10:32 AM.

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