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I decided to try and see if I could replicate this behavior with RE2 beta2. I extracted the Beta 2's PSX.EXE from the ISO with CDmage, and searched for the "MONOSASHI" ASCII string, the name for one of the options in the debug menu. Now see the attached image, here's what I found:
[ATTACH=CONFIG]9237[/ATTACH]
Pay attention to the hex field highlighted in black, below MONOSASHI. From within this area you'll find 6 occurrences of the hex value "10 3B", and just one occurrence of the hex value "A4 36". If you replace all 6 occurrences of "10 3B" within the highlighted area with "A4 36", you will then have created the modification that makes all of the choices in the Beta 2's debug menu perform the room jump. Just hex edit the file, save it and import back in to the ISO with CDmage. Then launch the modded ISO.
I believe this could also be done via GameShark codes, but I'll let somebody else figure that out.
Maybe something else could be found (or not) if somebody can be bothered to try different values in place of "A4 36" and "10 3B".
Not that anyone actually cares, but there you go:
Biohazard 2 Beta 2 Debug Menu Modifiers:
Debug Menu Option 1
300105E8 00XX
300105E9 00YY
Debug Menu Option 2
300105EC 00XX
300105ED 00YY
Debug Menu Option 3
300105F0 00XX
300105F1 00YY
Debug Menu Option 4
300105F4 00XX
300105F5 00YY
Debug Menu Option 5
300105F8 00XX
300105F9 00YY
Debug Menu Option 6
300105FC 00XX
300105FD 00YY
Debug Menu Option 7
30010600 00XX
30010601 00YY
Replace XX/YY with:
Nothing happens:
XX = 10
YY = 3B
Not selectable, cursor jumps back:
XX = 3B
YY = 36
Freeze without Menu:
XX = A4
YY = 35
Teleport with Square and can choose rooms:
XX = A4
YY = 36
Auto backwards scrolling through rooms:
XX = A4
YY = 37
Only backwards scrolling through rooms:
XX = A4
YY = 38
Enable gray option with Square:
XX = A4
YY = 39
Teleport with Square but can't choose rooms:
XX = A4
YY = 3A
Freeze with Menu:
XX = A4
YY = 3B
Biohazard 2 Beta 2 Debug Menu Layout Modifier:
Debug Menu Layout Modifier
30010804 00XX
30010805 00YY
30010806 00ZZ
Were the debug options stripped out of the game code? We cannot access them, only room jump, just like every other beta available.
My bad, that is what I meant to say, lol. Anyways, does anybody know where a list of rooms that work/don't work and weapons that do work. I am also still having trouble trying to make weapons and ammo appear. And what weapons work well and don't crash the game?
As far as I'm ware the functions don't actually exist in beta 2, only the ability to "press X" on a given menu option, which is why each option turns out as a duplicate of JUMP when you press it as that's the only function that exists. The same is very much likely in the case of the Playstation Museum build (although who knows, I certainly haven't took a deep look at the games code to find out).
I decided to try and see if I could replicate this behavior with RE2 beta2. I extracted the Beta 2's PSX.EXE from the ISO with CDmage, and searched for the "MONOSASHI" ASCII string, the name for one of the options in the debug menu. Now see the attached image, here's what I found:
Pay attention to the hex field highlighted in black, below MONOSASHI. From within this area you'll find 6 occurrences of the hex value "10 3B", and just one occurrence of the hex value "A4 36". If you replace all 6 occurrences of "10 3B" within the highlighted area with "A4 36", you will then have created the modification that makes all of the choices in the Beta 2's debug menu perform the room jump. Just hex edit the file, save it and import back in to the ISO with CDmage. Then launch the modded ISO.
I believe this could also be done via GameShark codes, but I'll let somebody else figure that out.
Maybe something else could be found (or not) if somebody can be bothered to try different values in place of "A4 36" and "10 3B".
Here's a walk through walls code I found using CEP:
Elza walk through walls
800ACAD6 1501
Leon walk through walls
800ACAD6 1101
Used the Air Jesus Bug to find it.
Beware, objects and doors cannot be triggered using these codes. Also, the game crashes when you are using both codes simultaneously.
Both codes can be made undone by changing the values to 1500 and 1100 respectively. It would be handy if a joker command could be found. I don't know how to do this, so...
That sucks. Do you think there is a possible way to hack and restore the menu? I remember seeing someone hacked RE2 beta 2`s debug menu to allow more options but they never actually told anyone how the did it and never released the hack.
As far as I'm ware the functions don't actually exist in beta 2, only the ability to "press X" on a given menu option, which is why each option turns out as a duplicate of JUMP when you press it as that's the only function that exists. The same is very much likely in the case of the Playstation Museum build (although who knows, I certainly haven't took a deep look at the games code to find out).
Left out by the original devs, the utility menu is likely only useful for development and debugging purposes, this build was intended for press so there's no need for them to have access to those sorts of tools. Room jump and weapon codes is about all they need to explore the games areas and get a look at its gameplay features.
That sucks. Do you think there is a possible way to hack and restore the menu? I remember seeing someone hacked RE2 beta 2`s debug menu to allow more options but they never actually told anyone how the did it and never released the hack.
Were the debug options stripped out of the game code? We cannot access them, only room jump, just like every other beta available.
Left out by the original devs, the utility menu is likely only useful for development and debugging purposes, this build was intended for press so there's no need for them to have access to those sorts of tools. Room jump and weapon codes is about all they need to explore the games areas and get a look at its gameplay features.
Just chiming in it. Tried playing RE 1.5 again for the first time in a while. Tried it on the WiiSX emulator for the Wii and I was surprised on how well it ran. It did slow down a tiny bit when more zombies on the screen, but it ran pretty great. Nice playing on my big screen with my Wii instead of my tiny laptop.
Still trying to figure out what areas work and what guns work without crashing. Can anyone chime in and tell me what areas don't work from the debug menu and what guns work good without crashing?
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