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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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That is connected to the small storage area with the shutter and metal crate. You open the shutter and push down the metal crate. Said crate is most likely used to reach the unreachable catwalk in the lower canal.
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One of the camera angles might actually be intended for security monitor viewing:
This security camera seen here:
Might be observing this angle here (static and CRT scan-lines would be applied in-game):
While normally one would see this angle here (at least when the character drops down from the air duct):
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Originally posted by Enigmatism415 View PostDoes anyone else get the feeling that the security cameras in the Archive Corridor are used for more than just decoration? I wonder where the monitors are... Perhaps in the Radio Room? It reminds me of the Mr. X sequence in the Factory from retail (where he smashes one of the cameras). Or perhaps one of your partner characters could be cornered by zombies and you have to rescue him or her after viewing it on the monitor.
That's a really good idea
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Does anyone else get the feeling that the security cameras in the Archive Corridor are used for more than just decoration? I wonder where the monitors are... Perhaps in the Radio Room? It reminds me of the Mr. X sequence in the Factory from retail (where he smashes one of the cameras). Or perhaps one of your partner characters could be cornered by zombies and you have to rescue him or her after viewing it on the monitor.Last edited by Enigmatism415; 07-26-2013, 01:53 PM.
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Originally posted by Darkness View PostWhen you solve the power puzzle and restore it to on, would the lobby have lit up?
any other rooms you think would lit up/ needed a new bg? office a?
Only two rooms have been confirmed to feature lit / unlit variations: the RPD B1 Corridor and the Factory Corridor.
The RPD Service Bay might have an unlit version, as seen in this Bioflames-exclusive image below:
Compare the above image with this image featuring normal lighting:
It may just be a strange visual abnormality, but the camera and monitor are consistent...
Before you point out that Elza is facing a door, and therefore that the dimness must be a byproduct of the impending door-loading sequence, remember that this door is either locked in one background set, or otherwise swung open in another; that door will never trigger a door-loading sequence.
If the Service Bay does indeed feature an unlit version, its power is almost certainly tied in with the B1 Corridor. However, no room number exists for the unlit version of the Service Bay on the PSM build, while the B1 Corridor features a second room number for its lit variant. That being said, this fact does not preclude the possibility that both the lit and unlit backgrounds for the Service Bay are contained within the same room batch (especially since only the small antechamber portion of the Service Bay would require unlit backgrounds); keep in mind that this is precisely the case with the Factory Corridor, wherein both the lit and unlit backgrounds are contained within the same room batch.Last edited by Enigmatism415; 07-22-2013, 03:18 PM.
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When you solve the power puzzle and restore it to on, would the lobby have lit up?
any other rooms you think would lit up/ needed a new bg? office a?
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^ Ahuh, I ripped it from the complete disc via emulator to listen to it in HQ quality - awesome track .. so classic
I still fall in love with RE3's option music though
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Originally posted by Carnivol View PostThey said they wanted to backtranslate new/added content to Japanese.
Logical choice would be a separate release, because of different text routine and the larger font table needed.
Also, that options menu track comes from the biohazard complete disc, which had the 1.5 final era trailers. a great choice by them.
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They said they wanted to backtranslate new/added content to Japanese.
Logical choice would be a separate release, because of different text routine and the larger font table needed.
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Originally posted by Renard View PostHow about we discuss the latest update? I personally love the option menu's music. And the new character select sequence is really cool.
Although, I'm still puzzled as to why Japanese isn't in the language selector.
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How about we discuss the latest update? I personally love the option menu's music. And the new character select sequence is really cool.
Although, I'm still puzzled as to why Japanese isn't in the language selector.
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...Well now that the horse is dead and thoroughly beaten, I suppose we'll all just have to wait for the next IGAS update with our thumbs up our asses. But at least that will be more productive than the bullshit being tossed around in Aleff's circus of a thread.
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Originally posted by Enigmatism415 View PostThe walls have no baseboards. That black stripe is clearly a shadow. The walls only feature ceiling trim and the waist-high lower section.Last edited by Renard; 07-18-2013, 03:32 AM.
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