Originally posted by Deathlygasm
View Post
Announcement
Collapse
No announcement yet.
Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
Collapse
X
-
-
Originally posted by RMandel View PostI'm only messing with those rooms because I'm trying to figure out a way of reincorporating them for my video series (and damn the map issues) so I can have something to cover for the rather blatant absence of what Enig calls the North Canal - which may be into what Keiji's Corridor eventually evolved (or got simplified into).
Originally posted by RMandel View PostWhich means my Baby Gator Room will have a three-box bridge puzzle, like the first Sherry side quest in RE2, instead of one large crate as in the final RE15 80% build.
The crate visible is of a normal size (approx. 1.0x1.0m). The actual map and measuring tools confirm this. What actually changed was the location of the square alcove, and the addition of a narrow corridor (possibly containing the third crate near its terminus to add difficulty to the puzzle).
Leave a comment:
-
Originally posted by biohazard_star View PostThere's actually a 3d/real-time metal floor board bridging the two ledges in the Leon zombie corridor. There are "railings" (dunno what you call them) on both sides of it, so it's likely you can move it up and down. It's probably either part of a puzzle or the sewer's equivalent of the RPD security shutters. Wouldn't surprise me if you could crush a zombie with it. Also, the square area in the middle of the pool in the central hub suggests that there's supposed to be a box puzzle there, and that the ladder leading to the sewer control room will initially be inaccessible due to the flooding. You would likely have to drain the water first by powering up the machine in the pump room.
One final observation and one speculation, which also came to me after sleeping on it. Like the Central Hub, a form of Keiji's Corridor eventually wound up in RE2. It's the place where you first enter the Sewers after coming through the manhole in the Kennels - where the cockroach tunnel is located. Even the card reader ("coin slot machine") is present, albeit in a different part of the corridor. Not quite the same map, true, but the same general concept behind it. That makes me wonder all the more what part this unique little room played in the evolution of RE15. And ... what if the box puzzle room in Sherry's side quest in RE2 was derived from or inspired by RE15's Baby Gator Room?Last edited by RMandel; 03-23-2013, 04:17 AM.
Leave a comment:
-
Originally posted by biohazard_star View PostThere's actually a 3d/real-time metal floor board bridging the two ledges in the Leon zombie corridor. There are "railings" (dunno what you call them) on both sides of it, so it's likely you can move it up and down. It's probably either part of a puzzle or the sewer's equivalent of the RPD security shutters. Wouldn't surprise me if you could crush a zombie with it. Also, the square area in the middle of the pool in the central hub suggests that there's supposed to be a box puzzle there, and that the ladder leading to the sewer control room will initially be inaccessible due to the flooding. You would likely have to drain the water first by powering up the machine in the pump room.
Leave a comment:
-
There's actually a 3d/real-time metal floor board bridging the two ledges in the Leon zombie corridor. There are "railings" (dunno what you call them) on both sides of it, so it's likely you can move it up and down. It's probably either part of a puzzle or the sewer's equivalent of the RPD security shutters. Wouldn't surprise me if you could crush a zombie with it. Also, the square area in the middle of the pool in the central hub suggests that there's supposed to be a box puzzle there, and that the ladder leading to the sewer control room will initially be inaccessible due to the flooding. You would likely have to drain the water first by powering up the machine in the pump room.Last edited by biohazard_star; 03-22-2013, 08:53 AM.
Leave a comment:
-
I'm still trying to figure out what's going on with the RE15 Sewers. Enig's map is a big help, but I need more. Made some notes on each room in the Magic Door build and I'd like to share them with you - get your opinions and so on. Thanks.
Leave a comment:
-
Leave a comment:
-
Either use the cheater program, or fire up a PS1 and use either a Gold Finger, Pro Action Replay, Gameshark, or Xploder device. The serial ports versios of some of these are the best, but they don't offer many codes as the storage is limited.
Leave a comment:
-
Download "PSX Emulation Cheater" and use it like how you would a regular gameshark/action replay.
Leave a comment:
-
*nods* Yeah I get ya. Hey I've noticed people posting codes to fiddle with the costumes. How do I use those?
Leave a comment:
-
Issues is one way of putting it...but let's drop it, and him. Honestly, I shouldn't be winding him up either - but I get irked when people start making threats. So I'm going to try and control my vindictive side a little better too.
Leave a comment:
-
Originally posted by Darkmoon View PostDeleted Crow's stuff and the replies - because it's Crow, and no one cares.
Leave a comment:
-
Deleted Crow's stuff and the replies - because it's Crow, and no one cares.
Leave a comment:
-
Originally posted by Darkmoon View PostI don't know why but your account has been switched to Awaiting Verification. I can't fix it, though. I'll bug Carn when I see him.Last edited by Rick Hunter 2; 03-15-2013, 08:55 PM.
Leave a comment:
Leave a comment: