Announcement

Collapse
No announcement yet.

Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Guest
    Guest replied
    You the man, Ys1

    Leave a comment:


  • Ys1
    replied
    -------------------------------------------------------------------------------------------
    FULL ROOM LIST AND WIP BACKGROUND ANALYSIS
    -------------------------------------------------------------------------------------------


    The Biohazard 2 Prototype "Magic Zombie Door" build most likely uses the same source material seen in the "PSM build," dated somewhere between 1996-11-07 - 1996-11-25. Placing it in this time period is based on comparisons to the game from September - October 1996 previews and backgrounds found in the Biohazard 2 Trial Edition being modified and re-rendered starting on 1996-11-26. Rooms listed as ORIGINAL DATA are designated as such based on both promotional materials and from the Trial Edition backgrounds pre-dating 1996-11-26. Rooms listed as TRIAL DATA are not necessarily from Biohazard 2 Trial Edition, but they are 100% identical to backgrounds from that version and post-date 1996-11-25 and what *should* be in the build. Last modified dates are provided when available, I was not able to retrieve them from the release during my limited efforts to do so.


    As an extra note, Elza may have first appeared in-game between 1996-09-28 - 1996-10-08. While she was not shown in promotional materials from September 1996, she is in materials released just after that during October - November 1996. Also, 103 LOBBY was revised for a third known version after October 1996 and is used in the PSM/"Magic Zombie Door" build (1996-11-07 - 1996-11-25.)

    1996-09-28


    1996-10-06


    1996-10-08






    -------------------------------------------------------------------------------------------
    ROOMS (out of 108)
    -------------------------------------------------------------------------------------------
    Original Data: 52
    Trial Data: 34
    Custom Data: 11
    Missing Data: 11
    -------------------------------------------------------------------------------------------
    ------------------------------------------------------------------------* WIP ROOM TALLY




    -------------------------------------------------------------------------------------------
    ROOM1XX
    -------------------------------------------------------------------------------------------
    100 DEBUG ROOM (TRIAL DATA) (1997-04-02)
    101 MIRROR ROOM (CUSTOM DATA)
    102 OFFICE B (ORIGINAL DATA)
    103 LOBBY (ORIGINAL DATA)
    104 LOBBY CORRIDOR (ORIGINAL DATA)
    105 EAST CORRIDOR (CUSTOM DATA)
    106 STAIRCASE 1 (MISSING DATA)
    107 OFFICE A (ORIGINAL DATA)
    108 ELEVATOR (CUSTOM DATA)
    109 OUTDOOR B (ORIGINAL DATA)
    10A STAIRCASE 2 (CUSTOM DATA)
    10B OUTDOOR A (ORIGINAL DATA)
    10C W. CORRIDOR 2F (MISSING DATA)
    10D FORK CORRIDOR (MISSING DATA)
    10E MEDICAL ROOM (MISSING DATA)
    10F RADIO ROOM (CUSTOM DATA)
    110 ARCHIVE CORRDR (ORIGINAL DATA)
    111 ARCHIVE ROOM (MISSING DATA)
    112 W. CORRIDOR 3F (MISSING DATA)
    113 CORRIDOR 3F (CUSTOM DATA)
    114 CONFRNCE ROOM (MISSING DATA)
    115 IRONS' OFFICE (ORIGINAL DATA)
    116 HELIPORT STAIR (ORIGINAL DATA)
    117 HELIPORT (ORIGINAL DATA)
    118 B1 CORRIDOR (CUSTOM DATA)
    119 FIRING RAGE (ORIGINAL DATA)
    11A ARMORY (ORIGINAL DATA)
    11B GARAGE B (ORIGINAL DATA)
    11C GARAGE C (ORIGINAL DATA)
    11D KENNEL (CUSTOM DATA)
    11E B2 CORRIDOR (ORIGINAL DATA)
    11F BOILER ROOM (CUSTOM DATA)
    120 MORGUE (ORIGINAL DATA)
    121 PRISONS (ORIGINAL DATA)
    122 PRISON 1 (ORIGINAL DATA)
    123 PRISON 2 (ORIGINAL DATA)
    124 PRISON 3 (ORIGINAL DATA)
    125 PRISON 4 (ORIGINAL DATA)
    126 PRISON 5 (ORIGINAL DATA)
    127 B1 CORRDOR LIT (CUSTOM DATA)



    COMPARISONS TO THE SEPTEMBER 1996 VERSION:


    103 LOBBY


    104 LOBBY CORRIDOR



    Anyone know if this is the same location..?



    This went unchanged:




    COMPARISONS TO THE OCTOBER 1996 VERSION:


    102 OFFICE B



    103 LOBBY



    107 OFFICE A



    119 FIRING RAGE




    BIOFLAMES SNAPSHOTS / CUSTOM ROOMS:


    108 ELEVATOR



    10A STAIRCASE 2



    11D KENNEL





    11E B2 CORRIDOR



    11F BOILER ROOM



    127 B1 CORRDOR LIT





    115 IRONS' OFFICE:
    What appears to be a small rectangular (glitch?) is in all of the official media for the second known version of IRONS' OFFICE (September 1996+), any ideas?

    September / November 1996 Comparison


    October / November 1996 Comparison






    -------------------------------------------------------------------------------------------
    ROOM2XX
    -------------------------------------------------------------------------------------------
    200 L TUNNEL (ORIGINAL DATA)
    201 SAVE ROOM (ORIGINAL DATA?)
    202 ZOMBIE TUNNEL (MISSING DATA)
    203 L TUNNEL 2 (ORIGINAL DATA)
    204 ENGINE ROOM (MISSING DATA)
    205 UNKNOWN A (MISSING DATA)
    206 UNKNOWN B (MISSING DATA)
    207 SPIDER TUNNEL (ORIGINAL DATA)
    208 ALLGATOR ENT. (ORIGINAL DATA?)
    20A ALLGATOR EXIT (ORIGINAL DATA?)
    20B L TUNNEL FLOOD (ORIGINAL DATA)


    ROOM203 or 202? Revised room from September 1996 version?






    -------------------------------------------------------------------------------------------
    ROOM3XX
    -------------------------------------------------------------------------------------------
    300 SITE A (ORIGINAL DATA)
    301 SITE B (ORIGINAL DATA)
    302 SITE C (ORIGINAL DATA)
    303 FACTORY CORRDR (ORIGINAL DATA)
    304 FACTORY LINE A (TRIAL DATA) (1996-12-20)
    305 FCTORY LINE B (ORIGINAL DATA)
    306 SITE D (ORIGINAL DATA) (1996-09-28)
    307 WAREHOUSE (ORIGINAL DATA) (1996-09-23)
    308 WAREHOUSE LIFT (ORIGINAL DATA)
    309 CORRIDOR (TRIAL DATA) (1996-12-23)
    30A OFFICE A (TRIAL DATA) (1996-12-20)
    30B OFFICE B (TRIAL DATA) (1997-06-03)
    30C LOBBY (TRIAL DATA) (1996-12-21)
    30D SITE C-MARVIN (TRIAL DATA) (1996-12-07)
    30E FORKLIFT (TRIAL DATA) (1996-12-22)
    30F FACTORY 2F (TRIAL DATA) (1996-12-20)


    302 SITE C



    304 FACTORY LINE A



    307 WAREHOUSE




    30F FACTORY 2F






    -------------------------------------------------------------------------------------------
    ROOM4XX
    -------------------------------------------------------------------------------------------
    400 LAB ENTRANCE (ORIGINAL DATA) (1996-10-24)
    401 KEEPER OFFICE (ORIGINAL DATA?)
    402 ELEVATOR (CUSTOM DATA?)
    403 MAIN SHAFT (ORIGINAL DATA) (1996-10-22)
    404 R. CORRIDOR (TRIAL DATA) (1996-12-09)
    405 R. QUARTERS A (TRIAL DATA) (1996-12-12)
    406 R. QUARTERS B (TRIAL DATA) (1996-12-12)
    407 EMERG. STAIRS (TRIAL DATA) (1996-12-06)
    408 L. CORRIDOR (TRIAL DATA) (1996-12-09)
    409 EXPERIMENT ROM (ORIGINAL DATA) (1996-11-07)
    40A VACCINE ROOM (ORIGINAL DATA) (1996-10-24)
    40B CELL CULTIVTN (TRIAL DATA) (1996-12-05)


    401 KEEPER OFFICE (all other backgrounds for this room match Trial Data except for this one)



    402 ELEVATOR (Custom?)






    -------------------------------------------------------------------------------------------
    ROOM5XX
    -------------------------------------------------------------------------------------------
    500 ELEVATOR HALL (TRIAL DATA) (1996-11-29)
    501 SECUR. OFFICE (ORIGINAL DATA)
    502 L2 CARGO STRG (TRIAL DATA) (1996-12-05)
    503 CONTROL ROOM (TRIAL DATA) (1996-12-17)
    504 CORRIDOR 2-A (ORIGINAL DATA) (1996-10-28)
    505 SERVER ROOM (TRIAL DATA) (1996-12-06)
    506 P4 LABORATORY (ORIGINAL DATA) (1996-10-28)
    507 SHLTR PASSAGE (TRIAL DATA) (1996-12-23)
    508 SHELTER 01 (TRIAL DATA) (1996-12-02)
    509 SHELTER 02 (TRIAL DATA) (1996-12-07)
    50A 2-C CORRIDOR (ORIGINAL DATA)
    50B C2 HANGER (TRIAL DATA) (1996-12-20)
    50C 3-A CORRIDOR (ORIGINAL DATA?)
    50D L2 CARGO LIFT (TRIAL DATA) (1996-12-04)
    50E L3 PLATFORM A (TRIAL DATA) (1996-12-12)
    50F L3 PLATFORM B (TRIAL DATA) (1996-12-12)
    510 3-B CORRIDOR (TRIAL DATA) (1996-12-23)
    511 F CONTROL ROOM (ORIGINAL DATA) (1996-10-23)
    512 F CORRIDOR 2-A (ORIGINAL DATA) (1996-10-28)
    513 F SHLTR CRRDR (TRIAL DATA) (1996-12-07)
    514 F 2-C CORRIDOR (ORIGINAL DATA) (1996-10-28)


    501 SECUR. OFFICE



    50A 2-C CORRIDOR






    50C 3-A CORRIDOR






    -------------------------------------------------------------------------------------------
    ROOM6XX
    -------------------------------------------------------------------------------------------
    600 PLATFORM A (TRIAL DATA) (1996-12-23)
    601 PLATFORM B (TRIAL DATA) (1996-12-23)
    602 FUEL CONTROL (TRIAL DATA) (1996-12-23)
    603 TRAIN M. CAR (ORIGINAL DATA) (1996-10-24)
    604 TRAIN M.CAR (ORIGINAL DATA) (1996-10-27)
    605 TRAIN CAR A (TRIAL DATA) (1996-12-17)
    606 TRAIN CAR B (TRIAL DATA) (1996-12-23)
    607 TRAIN CAR C (TRIAL DATA) (1996-12-23)




    -------------------------------------------------------------------------------------------
    Again, just a WIP list. Please post your corrections.
    Last edited by Ys1; 03-02-2013, 11:30 PM.

    Leave a comment:


  • Zombie_X
    replied
    Tido,

    I cleaned up one of your images by overlaying the ripped background over it and erasing the area around Leon. I also sharpened Leon up and made it look like a screen cap.

    Click image for larger version

Name:	00000066.jpg
Views:	1
Size:	313.5 KB
ID:	402683

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Rick Hunter View Post
    In a distorted aspect ratio.
    This cracked me up, not sure why hahahaha

    Leave a comment:


  • Black~Crow
    replied
    Well, they do show the background images of the city buildings. Maybe the missing FMV shows more of the city. I don't remeber exactly but I think someone said that Leon is with Chief Irons, and the rest of the surviving police force head to the helipad and Chief Irons tells Leon to go with them. He reluctantly goes and when he arrives on the heliport, the police helicopter takes off and leaves Leon behind. And then you see the cut scene of Leon saying, oh, that's just freaking great! Now, what I am going to do?

    Leave a comment:


  • RaccoonSurvivor
    replied
    Originally posted by Black~Crow View Post
    I wonder if the characters can see the street for a moment when you press the action button, near the edge of the front 2nd floor roof? I mean if the game was complete. It would be interested if the team implemented that.
    Yeah, that'd be cool. I like how you can just about see the shutters below too.

    Come to think of it, didn't the Helipad have a screen of a shot across from the rooftop showing some of the city signs and buildings? I'm sure I saw one, Leon was in it I believe hmm

    Leave a comment:


  • Black~Crow
    replied
    I wonder if the characters can see the street for a moment when you press the action button, near the edge of the front 2nd floor roof? I mean if the game was complete. It would be interested if the team implemented that.

    Leave a comment:


  • Rick Hunter
    replied
    In a distorted aspect ratio.

    Leave a comment:


  • Tido
    replied
    i just made a few pics of the demo cause thats the Name of the Thread actually

    Edit: I made some more. Hope the Ratio is ok now?


    Click image for larger version

Name:	r945spwl.jpg
Views:	1
Size:	28.1 KB
ID:	402684Click image for larger version

Name:	Claire Missing empty Stairhall.jpg
Views:	1
Size:	30.8 KB
ID:	402685Click image for larger version

Name:	Corridor 3f Elza Walker.jpg
Views:	1
Size:	33.0 KB
ID:	402686Click image for larger version

Name:	dtef3zyw.jpg
Views:	1
Size:	36.4 KB
ID:	402687Click image for larger version

Name:	Elza RPD Roof.jpg
Views:	1
Size:	32.7 KB
ID:	402688Click image for larger version

Name:	Elza Shoot RPD Zombie.jpg
Views:	1
Size:	31.7 KB
ID:	402689
    Attached Files
    Last edited by Tido; 03-03-2013, 04:58 AM.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by The_15th View Post
    Let's get this thread about recording straight from the emulator back on hack.

    Leave a comment:


  • doriantoki
    replied
    Hard to say. If they have insider information, it could be dialogue that was intended for the game, or close to what was intended. At the same time, the east hall is obviously their creation, and it's possible it's entirely new content. News Bot, care to enlighten us?

    Leave a comment:


  • Black~Crow
    replied
    I don't understand the thing about the emulator anyway. But, I notice the cutscene of Elza in the hallway, leading to the crashed van. The dialog says, don't come any closer are you listening, is from the Beginning FMV in RE2, when Claire is in the restaurant, if I am not mistaken. I want to know, is this the teams modification or is it actual dialog from the RE1.5 Demo?

    Leave a comment:


  • The_15th
    replied
    Let's get this thread about recording straight from the emulator back on hack.

    Leave a comment:


  • Alfred
    replied
    Originally posted by Black~Crow View Post
    And it is also hilarious that you don't see my point. My point was that some people go on these forums making claims and when someone starts questioning them, they can't provide the proof you ask for. Colvin never showed andy videos or CLear screen shots, and I knew he was lying, simple as that. You can't believe everything you see and read.
    My post wasn't discussion related... Just a little observation about ya. Nothin' more.

    Leave a comment:


  • Black~Crow
    replied
    And it is also hilarious that you don't see my point. My point was that some people go on these forums making claims and when someone starts questioning them, they can't provide the proof you ask for. Colvin never showed andy videos or CLear screen shots, and I knew he was lying, simple as that. You can't believe everything you see and read.

    Leave a comment:

Working...
X