Originally posted by Eteponge
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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)
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It's funny because at this point, all I want is the background images from the final build and then I'd leave the community in peace. I hate lowering my standards... :-(
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There is always the mindless conspiracy nut who will appear out of the woodwork to try to upset the apple cart. Just like the purist RE 1.5 cult who wants ONLY the vanilla build to achieve some sort of cosmic spiritual RE 1.5 enlightenment, even though it contains like half the stuff in the Team's old WIP build. But again, you can't fix stupid I guess.Originally posted by Enigmatism415 View PostYou should have apologized to him and admitted that the game was completely fake and that he has a sharp eye for seeing through your clever tricks.
[/sarcasm]
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You should have apologized to him and admitted that the game was completely fake and that he has a sharp eye for seeing through your clever tricks.Originally posted by Eteponge View PostHeh, someone on YouTube commented on my Elza Walker RE 1.5 Walkthrough that the released RE 1.5 is a "total fake" because the opening door animation in RE 1.5 was the same for all the rooms. I explained placeholders to this idiot, but you can't fix stupid I guess. X3
[/sarcasm]Last edited by Enigmatism415; 03-08-2013, 08:40 PM.
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Heh, someone on YouTube commented on my Elza Walker RE 1.5 Walkthrough that the released RE 1.5 is a "total fake" because the opening door animation in RE 1.5 was the same for all the rooms. I explained placeholders to this idiot, but you can't fix stupid I guess. X3
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You only need to press L1+R2 to disable background switching.
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Guest repliedPressing all four shoulder buttons ( L1, L2, R1, R2) sets cut mode to manual (the switching of backgrounds), like in the Biohazard 1 Beta. Pressing all four again disables it.
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Looks like the area it got replaced with eventually became the flood tunnel connected to the L Corridor:
If you go by the "green" areas on the disk and the ones we see in era 2 media, it seems like they progressed quite some ways in developing the "green" sewer network done before they decided to scrap it in favor of the era 4/5 sewers.Last edited by biohazard_star; 03-06-2013, 02:50 AM.
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It seems like more and more evidence is piling up in favor of those areas not featured on the Drains B2 map being scrapped.Originally posted by biohazard_star View PostI was trying out DB's latest patch. Seems like ROOM 203/L TUNNEL 2 actually had half of it's backgrounds overwritten with a different corridor. The original boundaries and ADT masks are still there though. The drop down ledge in the back leads to the overwritten segment:
[ATTACH=CONFIG]8432[/ATTACH]
EDIT: Messed the outline up. The invisible door is actually on the other side of the tunnel.
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I was trying out DB's latest patch. Seems like ROOM 203/L TUNNEL 2 actually had half of it's backgrounds overwritten with a different corridor. The original boundaries and ADT masks are still there though. The drop down ledge in the back leads to the overwritten segment:
EDIT: Messed the outline up. The invisible door is actually on the other side of the tunnel.Last edited by biohazard_star; 03-06-2013, 12:01 AM.
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Guest repliedProbably a bug or something, but when you click "use" on the Nut item, assuming you are in fine State, it causes you to go into Caution. I haven't tested with Danger, etc yet.
Also pressing start+select at the same time opens the control config menu.
e: My status is now a Crow, awesome.Last edited by Guest; 03-05-2013, 09:35 PM.
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Originally posted by biohazard_star View PostThe December 7 version of "Site C" is supposed to have the parking and lobby loaded together as one room and connected by the broken glass window.Originally posted by Kegluneq View PostThe fan ceiling 3D model is not missing from the PSM build.These are all points that I wanted to make too, but I was beaten to it! :-POriginally posted by Kegluneq View PostYes. The 104 LOBBY CORRIDOR's entrance was shortened in the PSM build.
Also regarding these:
The camera angles used in the Team's recreation of the B1 Corridor are based on those used in the partially textured background files, which means that the camera angles used in the Era-4 version had been slightly repositioned by Era-5. I wonder if the Team will adjust it (along with adding the missing ornamentation, of course).Originally posted by Ys1 View Post

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I personally don't hate the sewers as much as capcom and other people do
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i also uploaded a video on youtube. Just showing some Original Data Rooms and Zombie Kills
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