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Resident Evil 6

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  • shanemurphy
    replied
    And yet RE6 brings so much more to the table then Gears of War in terms of gameplay mechanics, the difference between the games far surpasses the camera angle (which as we know RE4 made popular) it's like people cannot see past that fact, both games have guns, both use a similar camera view and some mechanics such as the sprinting, cover system but after that the difference is night and day, but why can't people see this?

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  • Bianca
    replied
    I hate that I'm so actively stalking this thread, when I only have just a little over eight hours until the midnight release. I've tried to busy myself with reading non-spoiler reviews, but I keep finding myself more and more drawn to wanting the game spoiled. Ugh! Why do I do this, to myself? Must... resist...

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  • ChuckthePlant
    replied
    Originally posted by Alkar View Post
    The health complaint is probably the most stupid one of all... contrived steps? Please... like pressing R2+ square (or whatever it is on Xbox) to automatically mix herbs without going into your inventory and then healing with R2 is that hard to do. In RE5 you had to enter the inventory, select one herb, combine with another, equip it and then use it.
    Maybe I couldn't figure out how to do it, but when you're in the middle of a battle and you're putting herbs from your inventory area into your quick-heal herb stash, I don't think it allows you to choose which one you're going to use that you had stashed. So, say you already stashed a bunch of small herbs as well as some mixed herbs - but your health is depleted only one notch and you want to use the small herb, you can't. It'll just use whatever is next in the stash. Of course, I could be wrong on this, either way the thing was a bumbling mess. Why not just let you heal from within the herb selection menu? Why not just put your herbs into the stash automatically?

    I spent most of my time running through enemies or laying prone during boss fights to abuse the bad game mechanics on Pro difficulty. I didn't even figure out how to use my alternate grenade launcher rounds until near the end of the third scenario because I didn't feel like bumbling around in the goofy item menu's awful implementation of swapping launcher rounds. Another thing that made me mad is during the Spoiler:
    you cannot pause the game to adjust sensitivity - pressing select does not pause the action. It's the ONE area where the sensitivity jumps up completely - was this part of the game even tested?

    Resident Evil 6 is not a perfect game. It's not even all that scary, but it is immensely entertaining, gorgeous to look at, and it has more content than I've ever seen in a game like this. It might not revolutionize the genre like Resident Evil 4 did, but it does offer something for everyone.
    The most positive review on metacritic is written like an apology for the game. It's obvious Capcom wanted very badly to attract the casual/CoD crowd on a more grand scale than they had even done with RE4/5, but the game plays like a trite and over analyzed Hollywood movie to game adaptation. The part that makes no sense is they stole 90% of the gameplay mechanics from Gears (granted, with a different fast switch system to accommodate for a broader arsenal at once) and couldn't even get the cover system right. I also hate when you're constantly bombarded while downed (the Gamespot review shows this quite well) and also when your AI partner takes so long to get you up - when you're finally picked up you're immediately squashed in a one hit kill by a nearby enemy that was drawing closer to you faster than your AI partner could. I get that it's on a harder difficulty and encourages multiplayer in this aspect, but it makes the SP campaign seem so badly contrived.

    I dunno why so many people here are so quick to defend it when the majority haven't probably even played the final product. Yeah, we're all Resident Evil fans here, but is this really what you want for the future of the franchise?

    If you're a fan of explosions, get this game!!!11
    Last edited by ChuckthePlant; 10-01-2012, 03:56 PM.

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  • shanemurphy
    replied
    So they are complaining that we finally, after all these years have a reasonable and more realistic way of healing in Resident Evil?

    They are complaining that we actually still have to do combining and some inventory work? The whole point of the tablets was to give a realistic way of healing with herbs AND inventory management AND a system that allows for quick healing without needing to go into the inventory during a intense moment. The inventory is piss easy to use, not complicated at all.

    So let me guess, if it was like any other game were you heal instantly they would like it? say what you want about RE going more mainstream but then you complain about it using a EASY system different to other games?

    You just cannot win with some people, oh and let me just say this.

    Give me a game like RE6 with some depth then that boring cover and shoot rinse and repeat Gears of War any day.

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  • Tyrant Rose
    replied
    Originally posted by Dark_Chris View Post
    Spoiler:
    Spoiler:
    But yeah, you're probably right. When are DLC's usually announced/released? Are we talking days, weeks or months after game release?

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