Yep.... Rental material.
Never thought I would say that about a main RE game.
Here's hoping Capcom pulls a Ninja Gaiden 3: Razor's Edge with the PC version (as in fixing some of its flaws).
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Here are my summarized thoughts now that I've completed all four campaigns and had a bit of time to reflect.
I think the campaign I consistently enjoyed the most was Chris. Leon's was also great, but fell short on a lot of sections. I found Chapter 3 to be a so-so drag in comparison to the rest of his campaign, and I really did not like his final boss battle(s). Chris felt fun throughout and I enjoyed the way his scenarios were constructed, probably as I am a fan of the bioterrorism concept and do not feel his action-slant is out of place because I like that narrative.
Jake's felt pointless and would have probably helped the game if it was left out entirely or Jake/Sherry were relegated to cut-scenes. You could remove his entire campaign without losing anything in regards to either gameplay or narrative, and outside of a few particular segments, his campaign was completely forgettable. I never properly used his melee and when I did, I felt it was too weird to control. If this was the campaign to reel in new players, I think they dropped the ball into an abyss.
The story was so-so. Suga should really stop writing for the series, and it's unfortunate that Murata was pulled to write for Dragon's Dogma. However, the character dialogue is some of the best in the series and the background details in the files are very nice, especially those relating to past games. However, I felt certain characters were underused. I really liked Simmons, but disliked Carla. The clone angle was completely unnecessary and fell flat in execution. Enemy designs were fantastic.
Ada's campaign was neato. No real complaints about it. Ada herself could have used a bit more background.
Overall, I'd give it a 7. There are things I really like and things I really hate. I was right in assuming it was going to be a very polarizing game. It's difficult to quantify the game as a whole as it is so wildly inconsistent in parts and has an immense amount of actual content, which don't go well together. The sections I did enjoy were fantastic, while the ones I didn't were a drag. I try to take both into account and not let one or the other dictate my entire experience. I was right in assuming it was going to be a very polarizing game. Also, QTEs suck balls. I have had more fun with BH6 Mercenaries than any other Mercenaries beforehand.Last edited by News Bot; 10-01-2012, 09:51 PM.
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I hope this pushes Capcom to Remake RE2, Revelations earlier this year was greeted with open arms, so lets sit back and see if Capcom have the balls to do what the fans want.
Infact I think these reviews are more like a cry out to Capcom to just bring the series back to it's glory, people want their full RE experience to be dark Gothic un nerving chills again.
Imagine Leon's campaign as the full game, with the fine tuning and ideas put into a 15 hour single campaign, it's actually sad to see this almost preview of what RE6 could have been with Leon's campaign. It burns deeply to a fans heart.
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Originally posted by shanemurphy View PostEDIT: I decided to edit my post because I don't want to be an asshole to anyone.
Like it or hate it, I think both sides can agree for hopes that they'll make a different game next time - whether it be an RE2 remake, an Outbreak sequel or even a spin-off game. They could reboot the series with an origin story or even go back to the core roots of RE4 where Mikami left off. Will they? Probably not.
With that said, I want to say I don't really care if they gave the IP to western developers for another game like they did with ORC. Since they aren't toning down the Hollywood stuff in the story or the mish-mash of odd gameplay and extensive QTE's, they might as well put the series in the hands of someone else like Konami did with SH.
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Originally posted by Deus Flux View PostI have a feeling that the (lacking) quality of this game probably has something to do with how Capcom (and many other companies for that matter) treats their employees.
"...but his claims weren't alone, he was followed by other employees who spoke out about similar treatment on separate occasions, one of which nearly forced a young employee to the brink of committing suicide due to the abuse."
http://www.cinemablend.com/games/You...ees-46620.html
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EDIT: I decided to edit my post because I don't want to be an asshole to anyone.Last edited by shanemurphy; 10-01-2012, 06:54 PM.
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I have a feeling that the (lacking) quality of this game probably has something to do with how Capcom (and many other companies for that matter) treats their employees.
"...but his claims weren't alone, he was followed by other employees who spoke out about similar treatment on separate occasions, one of which nearly forced a young employee to the brink of committing suicide due to the abuse."
http://www.cinemablend.com/games/You...ees-46620.html
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Originally posted by shanemurphy View PostWho knows, maybe a patch can sort it out along with the other issues but who knows.
Come on, now. The only things that are going to be pushed over the network by Capcom are extra costumes and then a new scenario to line their pockets.
I'm unsure why Metacritic hasn't listed all of those reviews you've cited - it's a bit obvious that most of those reviews ("official" magazines) are paid off because they wouldn't want the competitor console's "official" magazines to rate the game high and then make it appear as if their console has an inferior port. Microsoft and Sony are all in bed with the major devs and Resident Evil is a huge IP, anyway - but that's what makes being critical of the series and Capcom so important.
Speaking of being in bed with reviewers, is anyone else in utter shock that Gamespot reviewed the game so harshly? I'm glad they did it, but it came as a shock to me since they're known for being paid off by developers. IGN has RE ads plastered all over their site and they're another one notorious for getting paid off by publishers, by the way, so take that for what you will.Last edited by ChuckthePlant; 10-01-2012, 06:08 PM.
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Who knows, maybe a patch can sort it out along with the other issues but who knows.
One on side I can see the feedback about the issues not getting to the higher ups at Capcom.
On the other side I see Capcom try their best to fix as much as possible due to their huge investment in the game.
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but you guys just forgetting something primary
in gears, the combat and shoot system just works great and fill all our needs
i can blind shoot, i can cover and the camera give me a full view and solid possibilities to attack enemies
Re6 there are some spot that make the cover system a total mess, because it just be so close by your camera view angle
This is a broken game for shooting needs, the intense action make us get into covers but if this will work when you need is totally different than work great aways as gears do.
In leon we don't have to cover aways as we do in chris and jake stories
so it's "okay", in jake and chris when we need to cover from shoots, this is painful to do
i still don't understand why they dumb this cover system
in re5 this worked great, thats why camera makes a BIG difference and impact in this?Last edited by HOTvirus; 10-01-2012, 05:37 PM.
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I'm not trying to make an enemy or anything but I just feel strongly that RE6 has more under the hood.
Also I have noticed something, metacritic has not listed some of the more positive reviews, were is the famitsu review? were is the Official PlayStation Magazine Italy review?. I see the Official PlayStation Magazine Benelux review but why not that Italian opinion? I've seen these magazines used before. Were is the Gametrailers review? that is one of the biggest US reviews sites.
EDIT: the gametrailers review is on the 360 version but not the PS3 version? what sort of bullshit is that?Last edited by shanemurphy; 10-01-2012, 04:43 PM.
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I'm with Shane here. RE6 certainly brings more gameplay variety and finesse to the TPS genre than Gears.Last edited by Shield Key; 10-01-2012, 05:23 PM.
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Y'know, I actually I even feel kinda bad for the people who worked in this game because they're getting those low scores. I mean like, wheter you like or not you can tell those people worked hard to make a good, quality and innovating game. And before you say "OH ITS COPYING GOW COVER SYSTEM/DEAD SPACE HUB/ORC SHOOT N' WALK", no game has those things together. To innovate you need to look into what has been done.
There's also the thing that part of those developers paycheck may depend of the scores. the Black Hole Entertainment Heroes incident being the most extreme case (though everything went terrible there and the product was really half assed)
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Lets see:
More advanced mobility options then your standard jump back and to the side.
Far more advanced melee system that works differently depending on weapons and situations. (This is a HUGE difference to Gears of War's simple Melees)
New mobility options allow for new types of puzzles. (yea puzzles, RE6 actually has quite a few in it)
A more involved co-op experience, making RE6 a true co-op game which I think people should play the game on anyway. Different weapon layouts for the characters and the game is designed that each character has enough of their own separate objectives to deal with.
RE6 still is a slower experience then Gears of War.
So please tell me how RE6 does not bring more to the TPS formula then the cover shooter that is Gears of War? simple answer is it does not. This is not even the tip of the iceberg, it does not even cover skill's or the crossplay or Agent Hunt.
Gears of war 3, you jump, you sprint, you take cover, you shoot rinse repeat no fucking depth to it.
Gears of War does the arcady actions perfectly but don't even dare try and say RE6 does not bring more to the TPS formula then Gears of War.Last edited by shanemurphy; 10-01-2012, 04:32 PM.
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Originally posted by shanemurphy View PostAnd yet RE6 brings so much more to the table then Gears of War in terms of gameplay mechanics
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