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  • Pikminister
    replied
    Originally posted by Wrathborne View Post
    *cough* RE5*cough*
    By the time I realized that, it was too late, though.

    And consider that most people were coming from the awesomeness that was RE4 (gameplay wise) and were expecting something just as good if not better. So you cannot blame us for jumping into that game right away. Besides, most of RE5's reviews were initially positive from what I remember.

    After getting burned by RE5, its obvious that many would act differently with 6. Well, some did. Cuz with some other people... well, lets say that they have invested too heavily into RE6 for months (if not years). To the point that they will tolerate its numerous flaws no matter how much they poke them in the eye.

    This pretty much sums it up: "Resident Evil 6: proof that a video game can be morbidly obese." -Evan Narcisse, Kotaku.com
    Last edited by Pikminister; 10-02-2012, 09:17 AM.

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  • yurieu
    replied
    Originally posted by P.I.M.P. View Post
    whoa i just got the game right now...is it really that bad?
    i believe you are playing right now, if not, GO PLAY!

    Leave a comment:


  • P.I.M.P.
    replied
    whoa i just got the game right now...is it really that bad?

    Leave a comment:


  • Chimera
    replied
    Originally posted by Member_of_STARS View Post
    Actually, COD4 did bring a lot of new elements into the franchise. It revolutionized it probably on the same scale as RE4 did. Except, COD4 is a flawless masterpiece, with it's new elements making the gameplay better, richer, without departing from the original "feel", and without sacrificing quality for some nicer explosions.

    "Impressive functional mobility options"?

    Have we really come to describe a RE title with these words, even if it's one of the least clunky in the series.

    The game is a joke. And people are trying to rationalize the mixed reviews?
    Holy Christ, man, you're not dead!

    Leave a comment:


  • Carnivol
    replied
    Originally posted by Member_of_STARS View Post
    Actually, COD4 did bring a lot of new elements into the franchise. It revolutionized it probably on the same scale as RE4 did.
    I'm having issues figuring out what CoD4 actually did right, other than finally steering away from the stagnating WWII setting (is that revolutionizing?), brushing up its graphis ("pretty" revolutionizing?) and also proving that massive hype/marketing can sell something to just about anyone (revolutionizing the marketing push ...?)



    Originally posted by Member_of_STARS View Post
    The game is a joke. And people are trying to rationalize the mixed reviews?
    A joke? No.
    A mess? Sure.

    Is it a bad game? Not really. I think RE6 can be used as a prime example of what's basically WRONG with the current day review system. You know, where a game is either a 10/10 top or a total flop. While no one could probably justify giving it a top score, you'd have a lot of explaining to do if you gave it a notably low score; considering all the stuff you're likely to've previously given a better score.

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  • Member_of_STARS
    replied
    Originally posted by shanemurphy View Post
    It rips off Western games? it actually did things new unlike western games.

    Do you see games like COD or Gears of War introducing something new such as RE6's impressive and functional mobility options? do you see Western games trying something like RE6's crossplay? How about Agent Hunt? wasn't it namco with Dark Souls who really brought that into light?

    It's not Western developers who introduce most of these new ideas it is the Japanese, heck RE4 basically started the over the shoulder trend and western games can't stop using the bloody thing.

    Dead Space 3 now has enemies with guns and has introduced a co-op option, just wait and I bet we will see the Crossplay or some of these new mobility options RE6 has in Western games.
    Actually, COD4 did bring a lot of new elements into the franchise. It revolutionized it probably on the same scale as RE4 did. Except, COD4 is a flawless masterpiece, with it's new elements making the gameplay better, richer, without departing from the original "feel", and without sacrificing quality for some nicer explosions.

    "Impressive functional mobility options"?

    Have we really come to describe a RE title with these words, even if it's one of the least clunky in the series.

    The game is a joke. And people are trying to rationalize the mixed reviews?

    Leave a comment:


  • Blacktail
    replied
    Originally posted by TheSelfishGene View Post
    I've had the game since Friday evening. I turned it on tonight (Monday night) and was prompted to update to 1.01.
    It's an 11mb update. I don't know what it's changed (I haven't tried playing with it yet).
    I believe it has something to do with RE.net launching.

    Leave a comment:


  • News Bot
    replied
    Originally posted by Deus Flux View Post
    If this is the case, then Capcom (the higher-ups) deserve any backlashes/legal issues they'll be getting from the employees/this game/the fans and in the future. No one deserves to endure such crap and be bullied around by anyone else. I feel bad for the people who get slaved over things like this.
    CAPCOM has a pretty notorious track-record for treating employees pretty badly. I'm hesitant to say it sounds like a Japanese thing, but it sounds like a Japanese thing. I've heard similar reports from several other Japanese developers.
    Last edited by News Bot; 10-02-2012, 12:56 AM.

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  • Alkar
    replied
    Originally posted by ChuckthePlant View Post
    Maybe I couldn't figure out how to do it, but when you're in the middle of a battle and you're putting herbs from your inventory area into your quick-heal herb stash, I don't think it allows you to choose which one you're going to use that you had stashed. So, say you already stashed a bunch of small herbs as well as some mixed herbs - but your health is depleted only one notch and you want to use the small herb, you can't. It'll just use whatever is next in the stash. Of course, I could be wrong on this, either way the thing was a bumbling mess. Why not just let you heal from within the herb selection menu? Why not just put your herbs into the stash automatically?
    R2+Square automatically mixes herbs from your inventory AND adds them to your case, ready for use. If you have a red herb and a bunch of green ones the game will always mix that one first and it only mixes and adds 6 at a time (red+green or 3 greens) unless you don't have the 3 green herbs obviously.
    It takes a second and you can run while doing it, then just tab R2 to heal. And btw you can stack multiple capsules so there's no need to mix the herbs while under attack, mix them as you get them.

    As a side note there's an issue with the digital version of the game. If you download the RE.net patch you're no longer the owner of the content so you can't access it .... Sony is apparently going to upload an activation key on PSN but until then no online play.

    Leave a comment:


  • Deus Flux
    replied
    Originally posted by Tyrant Rose View Post
    I've been wondering about this myself. After they moved up the release date, all I could think about were the teams of developers chained to their desks (perhaps literally) to meet the new deadline. Moving up the release date was probably a horrible move. I could've waited a few more weeks.
    If this is the case, then Capcom (the higher-ups) deserve any backlashes/legal issues they'll be getting from the employees/this game/the fans and in the future. No one deserves to endure such crap and be bullied around by anyone else. I feel bad for the people who get slaved over things like this.

    Leave a comment:


  • Det. Beauregard
    replied
    Originally posted by News Bot View Post
    At this point I think they can afford to go back to single-player games, but I fear that co-op may be a labelled a "requirement" for the series now by some at CAPCOM.
    Me too. Let's hope that those who call the shots at Capcom wise up and realize that not every series works with co-op and forced AI partners.

    Leave a comment:


  • News Bot
    replied
    The multiple campaigns were done very well in terms of narrative, but I don't think they should do it again. It's clear that it was costly and, overall, it didn't affect the game too much since Jake felt completely pointless while Ada's campaign feels like Separate Ways (as it should) rather than a full campaign. From a gameplay perspective, trying to separate different gameplay styles into different campaigns made the game feel like it had no true focus. It is truly a jack of all trades, master of none. As we can tell, it also impacted upon its reception and has alienated a lot of people.

    At this point I think they can afford to go back to single-player games, but I fear that co-op may be a labelled a "requirement" for the series now by some at CAPCOM.

    Leave a comment:


  • Wrathborne
    replied
    Originally posted by Pikminister View Post
    Yep.... Rental material.

    Never thought I would say that about a main RE game.
    *cough* RE5*cough*

    Leave a comment:


  • stefan2007
    replied
    Originally posted by News Bot View Post
    Here are my summarized thoughts now that I've completed all four campaigns and had a bit of time to reflect.

    I think the campaign I consistently enjoyed the most was Chris. Leon's was also great, but fell short on a lot of sections. I found Chapter 3 to be a so-so drag in comparison to the rest of his campaign, and I really did not like his final boss battle(s). Chris felt fun throughout and I enjoyed the way his scenarios were constructed, probably as I am a fan of the bioterrorism concept and do not feel his action-slant is out of place because I like that narrative.

    Jake's felt pointless and would have probably helped the game if it was left out entirely or Jake/Sherry were relegated to cut-scenes. You could remove his entire campaign without losing anything in regards to either gameplay or narrative, and outside of a few particular segments, his campaign was completely forgettable. I never properly used his melee and when I did, I felt it was too weird to control. If this was the campaign to reel in new players, I think they dropped the ball into an abyss.

    The story was so-so. Suga should really stop writing for the series, and it's unfortunate that Murata was pulled to write for Dragon's Dogma. However, the character dialogue is some of the best in the series and the background details in the files are very nice, especially those relating to past games. However, I felt certain characters were underused. I really liked Simmons, but disliked Carla. The clone angle was completely unnecessary and fell flat in execution. Enemy designs were fantastic.

    Ada's campaign was neato. No real complaints about it. Ada herself could have used a bit more background.

    Overall, I'd give it a 7. There are things I really like and things I really hate. I was right in assuming it was going to be a very polarizing game. It's difficult to quantify the game as a whole as it is so wildly inconsistent in parts and has an immense amount of actual content, which don't go well together. The sections I did enjoy were fantastic, while the ones I didn't were a drag. I try to take both into account and not let one or the other dictate my entire experience. I was right in assuming it was going to be a very polarizing game. Also, QTEs suck balls. I have had more fun with BH6 Mercenaries than any other Mercenaries beforehand.
    What do you think about the game having multiple campaigns?, do you think RE7 should follow the same route?

    While I do feel that RE6 is better than RE5, I can't help but think about how much better it could have been if it was a single campaign, after all, quantity inevitably affects quality.

    Leave a comment:


  • Vector
    replied
    Got the game, one question and I'm gone: is there any specific order to play the campaigns in?

    Leave a comment:

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