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  • Pikminister
    replied
    Originally posted by Wrathborne View Post
    Not surprised, they hyped the shit out of the game since the first teaser 6 months back.
    Targeting mainstream gamers works... it just does.

    Check out Facebook or Twitter. Lots of people talking about getting RE6 cuz, y'know... why not?
    Last edited by Pikminister; 10-03-2012, 11:24 PM.

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  • Wrathborne
    replied
    Not surprised, they hyped the shit out of the game since the first teaser 6 months back.

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  • Pikminister
    replied
    Originally posted by Wrathborne View Post
    Don't you go arguing with statistics!
    How about some numbers then?

    Capcom Co., Ltd. (Capcom) is pleased to announce that worldwide initial shipments of "Resident Evil 6", the latest addition to the "Resident Evil" franchise, for "PlayStation® 3" and Xbox 360® have surpassed 4.5 million.

    Mission accomplished. They should meet the 7 million by March 2013 goal in no time.

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  • Wrathborne
    replied
    Originally posted by Beanovsky Durst View Post
    But then again, 3/4 of THIA members despise RE6 anyway, so they suck .
    Don't you go arguing with statistics!

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  • Beanovsky Durst
    replied
    Originally posted by yurieu View Post
    In ORC, every AI go right in front of you so you couldn't shoot or at least, hit those stupid bots. RE6 its the same?
    Nope. ORC's AI is just moronic. RE6's aren't great, but are way better than what we had on 5 in my opinion.

    But then again, 3/4 of THIA members despise RE6 anyway, so they suck (EDIT: the AI, not the people! LOL) .
    Last edited by Beanovsky Durst; 10-03-2012, 11:35 PM.

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  • yurieu
    replied
    Originally posted by geluda View Post
    Six AI following me around and getting in my way. SIX! Suddenly I miss Sheva. I'm pretty sure one of the biggest complains was stupid AI partners, am I right in assuming this was a popular complaint? Or did people really give Capcom the impression that we actually wanted more? I really don't understand their logic, I really don't.
    In ORC, every AI go right in front of you so you couldn't shoot or at least, hit those stupid bots. RE6 its the same?

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  • Guest
    Guest replied
    Six AI following me around and getting in my way. SIX! Suddenly I miss Sheva. I'm pretty sure one of the biggest complains was stupid AI partners, am I right in assuming this was a popular complaint? Or did people really give Capcom the impression that we actually wanted more? I really don't understand their logic, I really don't.

    Leave a comment:


  • Wrathborne
    replied
    Originally posted by News Bot View Post
    I'm personally sick and fucking tired of people asking for remakes and reboots, because what they're really saying is "we want the exact same thing we already got years ago, and if you do it wrong, we're going to bitch our lungs out".
    Being that we've been getting the same thing since RE4 only now with extra doses of Michael Bay, thats not a good thing. What makes it worse is that they've had two games since, to try to get it right. Instead they still focus on the over the top action crap instead of the story or characters.

    You really want to see them do Alex Wesker ? I dont. Not with what they're doing now. You want them to complete the story, thats fine. I do agree with you on that, but you dont seem to care what they do to the story as long as they finish it, I swear to god we've 1 game away from having Alice as the main character at this rate.

    Dont do this to yourself man. You deserve better, I deserve better, the fanbase as a whole deserves better.

    I said it before, and I'll say it again: If they went back to the beginning, back to the basics and kept chunks of what they've done now as combat options, or as scares, they could really do something amazing.

    Going back to the beginning and using what worked(atmosphere, closed isolated settings) and combining it with some of the more recent changes to the combat engine,mix in some randomization on enemies/events, tweak the story a bit(plenty of supplementary material on game 1 that we never knew about outside of Japan that would be nice to have included) and toss in multi player mercenaries/ a co-op mode and a few small weapon upgrades mixed in and they could have something good.

    They could have something great if they have better dialogue, more interactive backgrounds(running into walls, opening doors, and climbing ladders is kind of 1999) and mixed in some more variation in the monsters like they did in 6 with the zombies(some spit acid, some use weapons, the giant fat ones, etc) and its not like they dont have to have action and stuff in the game(as thats become a major selling point).

    Yeah what I've said is basically a variation of what we've gotten, but there really are lots of other things you can add to change the experience as a whole.

    If they did a reboot and at least half of what I just listed, I'd be back into this series faster than a Wesker fan girl on Wesker.
    Last edited by Wrathborne; 10-03-2012, 10:20 PM.

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  • Pikminister
    replied
    To put it bluntly, Kobayashi has absolutely no faith in survivor horror or its fans. He doesn't believe RE can survive with only that sub-genre and said fan base pushing it forward. He's convinced that they need casuals in order to thrive and keep going for the long haul.

    What I find hilarious is that this sort of madness is happening on the HD twins and not on a Nintendo console. Where you would expect such bullshit. But then again, Nintendo got Revelations and the HD twins got ORC. And which one sold the most? ORC.

    So, I guess Kobayashi and Kawata have a point. From a $ale$ point of view.
    Last edited by Pikminister; 10-03-2012, 10:03 PM.

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  • Guest
    Guest replied
    Quite a hypocritical thing to say if I'm perfectly honest. I've been playing this game for three hours and all I've heard is constant machine gun fire, literally constant. I'm bored already, I've seen not one bit of horror anywhere throughout these entire sections of this scenario. I guess that's why they have three different scenarios, so they don't have to spend the time in making a perfect balance... Laziness if you ask me. Personally I'm keeping Leon's scenario till last because I know fine well that this is the scenario I'm going to enjoy the most.
    Last edited by Guest; 10-03-2012, 09:53 PM.

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  • Pikminister
    replied
    Originally posted by News Bot View Post
    Simply changing gameplay is not a reboot.
    Well, I dunno about that. It's not like we don't have examples of that.

    Metroid Prime is a perfect example of a franchise getting a reboot. Not really in terms of story or plot (it never was its forte anyway) but in terms of gameplay. It went from being a 2D action adventure exploration game, to a First Person Adventure game. A drastic change that was responsible for RESTARTING the franchise and making it relevant again.

    Metroid SNES


    Metroid Prime


    Perhaps you're more comfortable with the word overhaul? Then lets use that one instead, then. Either way, it will be empty words which Capcom will certainly use to help sell RE7 after the recent RE6 debacle.

    Here's some words of wisdom from the man in charge of RE: Kobayashi...

    Kobayashi: If you have multiple scary stages, just one right after another, and you give that to a Resident Evil fan, they’ll be happy with it at first. But they’ll get inured to it after a while. It won’t be scary for them anymore. I think they would lose interest at that point.

    It’s the same with casual players. They play this and it’s just too scary and they don’t want to keep going. It’s too much. It overwhelms them. In order to make and experience something that these two groups find enjoyable, you have to take a step back from that.

    The challenge is trying to push it as close to the edge either way, so that we can satisfy both groups of people. I think we can do it, I really do like horror. I’m fine with pushing it up to 11 in terms of horror. But maybe that’s not what we can do and still be saleable.
    Future is so bright I gotta wear shades - Wesker

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  • Guest
    Guest replied
    How do Capcom know survival horror doesn't sell when they haven't made a survival horror game in ten years? Ironically the reason games like Resident Evil 6 sell is not because it's a Call of Duty esque 3rd person shooter game, but because it's a Resident Evil game. Arguably, the game isn't very good from a technical stand point, imo, but the game will still sell and Capcom will still take those sales as a success regardless of the quality of the content. This is why you won't see Capcom making a new francise, because it's too much of a gamble and they lose the support of existing loyal fans by having to create new ones.

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  • News Bot
    replied
    Simply changing gameplay is not a reboot.

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  • Pikminister
    replied
    Originally posted by News Bot View Post
    I'm personally sick and fucking tired of people asking for remakes and reboots, because what they're really saying is "we want the exact same thing we already got years ago, and if you do it wrong, we're going to bitch our lungs out". I would rather they create a new horror-focused series with humble budgets and proper dedication, not cling to an established IP and end up disappointing everyone.

    Besides, a reboot would be utterly moronic when the story is still a gaping asshole. Even then, I'd rather they just pull the plug on the series and let it die with whatever semblance of dignity and fond memories it has after Ada and Alex Wesker are finished.

    I'm not asking for that, bud. If you wanna know what I want, is more games like the Remake. Which took that old formula and made it new and exciting. Without doing away with it. But I don't ask for that because I don't trust Capcom with redoing an old classic RE game.

    Coincidentally, Kobayashi mentioned in the same interview that such remakes were a possibility. However, he made it clear that the MAINLINE series would need to continue with its focus on what mainstream gamers want and what sells. And its anything but Survival Horror. That option is too niche for them.

    So when I say that we're getting a rebbot, that's exactly what we're gonna be getting. Regardless of what WE want. That's what Capcom is going to sell RE7 as. Because they cannot possibly sell that game as "more of the same". And they obviously won't go back to RE's roots (not when they're going after mainstream gamers). So the only option they will have in their box of tricks, is rebooting the series. Not in terms of plotline (who cares about that? That wasn't what gave RE6 its bad scores for the most part), but in terms of gameplay. A game changer like RE4 was in its time.

    Anyway, I got a hot plate in front of me and I'm been writing this as fast as possible so that I can get busy stuffing my face with some grub. Cheers.

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  • News Bot
    replied
    Originally posted by Pikminister View Post
    There is no going back, then. So a reboot it is.
    I'm personally sick and fucking tired of people asking for remakes and reboots, because what they're really saying is "we want the exact same thing we already got years ago, and if you do it wrong, we're going to bitch our lungs out". I would rather they create a new horror-focused series with humble budgets and proper dedication, not cling to an established IP and end up disappointing everyone.

    Besides, a reboot would be utterly moronic when the story is still a gaping asshole. Even then, I'd rather they just pull the plug on the series and let it die with whatever semblance of dignity and fond memories it has after Ada and Alex Wesker are finished.

    Leave a comment:

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