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Since there's an accurate scale ruler included with the maps, I tried mapping out the second floor in a 3D program. It's a bit surprising (or not so surprising?) that the main rooms on the second floor are gigantic. The medical room can easily fit a small operating room, a small ward and some staff tables. The radio room is sized more like a command room/dispatch center, which can easily fit a dozen operator work stations, if you arrange them like the desks in the office lobby. It's the complete opposite of c2keo's modestly-sized estimate. The media room is big enough to merge retail's file room, evidence room and library all in one room. Except for the hallways, all the major rooms in the 1.5 RPD are ginormous.
(From left to right: medical room, media room and radio room)
I'm curious how difficult his final transformations will be since the ones in 2 aren't very challenging aside from the dog one in claire's game when not using auto-aim
I really hope all the boss battles will make it into the final build. I'd really love to see how the original Alligator fight played out it looks like it might have been a lot more challenging.
so it's been some time since i have messed with emu's and what not... not a noob but sorry for asking... why am i having problems loading weapons/ammo? anyone else experience this...? any advice appreciated.
Also have someone mapped the lab already? I've read it's bigger and more elaborate than the final RE2 version. What are the differences? Sorry I can't download the 1.5 and check myself now.
The RE 1.5 zombie sounds and the fact that they can climb up and down to get to you is just downright scary. I also found the lab zombies in RE 1 scary.
1.5 zombies are definitely superior. Able to climb ledges and drop off a gurney. The shrieking, the moans, the gore. (the small gore is a room error thing some rooms show none)
RE2 zombies are too tall and look cartoonish to me and sound fake. The moans weren't scary at all. The ones in 1.5 look and sound scarier. The ones in RE3 also look scarier, but sound dumb.
All in all, RE1 and RE1.5 zombies are the scariest and eeriest of them all.
That track wasn't composed when the build surfaced sadly enough, probably more of a chance it being in the 80%.
Ah, that's sad! At least we've got MAIN01 track in it's full quality. I really miss this piece of music in the retail game. Would be great for the beginning pre-kendo area. The music that plays there in the retail game is not as cool and creepy.
Have anyone else noticed that 1.5 zombie models look kinda similar to the RE3 ones with just different textures? Or it's just me seeing things? I mean RE3 zombies look certainly closer to the 1.5 ones than to the RE2 ones.
Hey guys! Does the build have this version of the Malformation of G music? I really like it more than any other version from the retail, but it's not on the MP3 soundtrack from the build that Zombie_X posted.
Also have someone mapped the lab already? I've read it's bigger and more elaborate than the final RE2 version. What are the differences? Sorry I can't download the 1.5 and check myself now.
That track wasn't composed when the build surfaced sadly enough, probably more of a chance it being in the 80%.
Hey guys! Does the build have this version of the Malformation of G music? I really like it more than any other version from the retail, but it's not on the MP3 soundtrack from the build that Zombie_X posted.
Also have someone mapped the lab already? I've read it's bigger and more elaborate than the final RE2 version. What are the differences? Sorry I can't download the 1.5 and check myself now.
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