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I don't think that just because something is free you can't say it's bad if you have good arguments to back it up.
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Originally posted by Archelon View PostOnly Resident Evil fans would complain about something that is both free and optional.
Spoiler:
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Originally posted by Carnivol View PostYeah. The co-op for Ada's campaign is fully optional. The game also has fully optional co-op for the entire main campaign too (100 in-game monies to unlock the "lone wolf" skill that entirely eliminates your co-op partner during gameplay segments - for perspective, most enemies that drops in-game EXP currency gives you much more than 100 :p).Last edited by Kaine; 10-24-2012, 09:45 PM.
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Originally posted by yurieu View Posti know and agree. but, in RE6, are the harder difficulties available from the begin?
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Originally posted by Carnivol View PostThe whole "EVERYTHING SHOULD BE AVAILABLE RIGHT AWAY! I PAID FOR THIS AND SHOULD BE ABLE TO DO WHAT I WANT! I CAN ALWAYS SKIP PAGES IN A BOOK I'VE BOUGHT. WAH WAH WAH" thing.
I don't understand this trend of making nothing unlockable and stuff that SHOULD be unlockable is now DLC.
It's pissing me off, theres no sense of achievement anymore for unlocking stuff. The Ada campaign was perfect and unlocking it made sense and had some achievement, now it's just going to be another of the advertised 4 campaigns. God help those that jump into Ada's campaign straight away because they like her character. ugh.
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Originally posted by Carnivol View PostThe move to unlock Ada's campaign is just another showcase of what's wrong with the consumerbase for video games these days.
The whole "EVERYTHING SHOULD BE AVAILABLE RIGHT AWAY! I PAID FOR THIS AND SHOULD BE ABLE TO DO WHAT I WANT! I CAN ALWAYS SKIP PAGES IN A BOOK I'VE BOUGHT. WAH WAH WAH" thing.
It's sad to see them unlock it like that (Heck, they should've made a micro transaction for it instead. Take a cue from Namco and EA.)
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The move to unlock Ada's campaign is just another showcase of what's wrong with the consumerbase for video games these days.
The whole "EVERYTHING SHOULD BE AVAILABLE RIGHT AWAY! I PAID FOR THIS AND SHOULD BE ABLE TO DO WHAT I WANT! I CAN ALWAYS SKIP PAGES IN A BOOK I'VE BOUGHT. WAH WAH WAH" thing.
It's sad to see them unlock it like that (Heck, they should've made a micro transaction for it instead. Take a cue from Namco and EA.)
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The problem is not the co-op (we've come to expect that), but the fact that they're removing one of the few incentives or re-playability the game has by having that campaign unlocked from the start.
With every RE game that I've played, I always like to erase all my files and start from scratch. And knowing that I need to unlock everything once again. I love that challenge. Its a motivation to beat the whole thing once again. It's hard to do that if the good stuff is unlocked from the start. Why bother?
But I get it... its like when they added EASY mode for the Wii edition of RE4. Thanks to the precise pointer controls, the game was already easy. But Kawata wanted to drag more people into buying it. I guess it worked since that port sold a lot.
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Yeah. The co-op for Ada's campaign is fully optional. The game also has fully optional co-op for the entire main campaign too (100 in-game monies to unlock the "lone wolf" skill that entirely eliminates your co-op partner during gameplay segments - for perspective, most enemies that drops in-game EXP currency gives you much more than 100 :p).
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Originally posted by HOTvirus View PostLiked to play with ada alone? Good for you, you still have it until december to do it before they add a unknown helper to her campaign
Most non sense design decision aren't unstopable
What the point of having coop in ada? Jesus this is a unlockable, an extra, we already have tons of hours in coop gameplay
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Liked to play with ada alone? Good for you, you still have it until december to do it before they add a unknown helper to her campaign
Most non sense design decision aren't unstopable
What the point of having coop in ada? Jesus this is a unlockable, an extra, we already have tons of hours in coop gameplay
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Originally posted by shanemurphy View PostThe new update to RE6 this December will include a camera adjustment feature, something I'm surprised didn't make it into the release build of the game but always nice to see features been added like it:
http://www.facebook.com/photo.php?fb...count=1&ref=nf
No DLC until December though, huh? I'm guessing we're not going to be getting the multiplayer modes or any Mercs DLC until sometime next year...
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Originally posted by shanemurphy View PostThe new update to RE6 this December will include a camera adjustment feature, something I'm surprised didn't make it into the release build of the game but always nice to see features been added like it:
http://www.facebook.com/photo.php?fb...count=1&ref=nf
1. Gamers will be able to adjust the camera to give a greater field of view as best suits their play style. Screenshots illustrating the new camera and co-op features can be found on Capcom’s press site. The camera screenshot pairs show the minimum and maximum range of the new camera setting. Please note that this feature is still in development and may change without further notice before the title update is released.
2. Subtitle options have been improved so that English language audio can be combined with subtitles in an alternative language.
3. As recently announced, Ada Wong’s campaign will be unlocked from the start and have an optional player-controlled co-op partner added. It was previously necessary to complete all three other campaigns in order to unlock Ada’s story.
4. No Hope’ difficulty level will be added above the existing levels, for players who want an extreme challenge.
The Ada thing is totally unnecessary. But I guess its all about the target audience... casuals don't like rewards or having to unlock things.
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Wow, december... what hell?
Better than nothing
They also could fix the cover
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