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Anybody wanna play Mercenaries on Xbox? My friend's out of town(we've still only played Leon's campaign, I won't play the other two without her) so I'm looking to play some Mercs while she's gone. I have all three of the pre-order maps. XBL: mountain duwe
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Originally posted by Det. Beauregard View PostExactly. Whether it's technically considered a QTE or not is irrelevant; it's not fun to "play." That goes for the other climbing parts, as well, like on the plane or the end of Sherry's campaign.Originally posted by News Bot View PostHas absolutely nought to do with puzzles. The button prompts simply don't give an indication of what you actually need to do and are misleading to boot. It's a piss-poor mechanic.
You certainly cannot compare boring button pressing to the puzzles of Resident Evil games--which, as uncomplicated and silly as some people may consider the puzzles to be--at least they took some simple thought process, as opposed to the mindlessness of tediously pressing two buttons, back and forth.
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Originally posted by Dracarys View PostThe ropes are not a QTE, I honestly cannot figure why people having so much trouble. You just alternative pressing and holding the buttons. Take your left finger off the button, put it back on, take your right finger off the button, put it back on. Repeat.
This is why we don't get puzzles anymore.Last edited by News Bot; 10-15-2012, 02:56 PM.
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Originally posted by Spera01 View PostSure, the rope climbing part is easy but it's certainly not fun.
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Originally posted by Dracarys View PostThis is why we don't get puzzles anymore.
Obviously, Gene and I (and every other person here who had difficulty with the rope climbing) managed to successfully pass that part of the game, so I wouldn't group us in with those who refuse to finish a Resident Evil game because they're too lazy to concentrate on a puzzle.Last edited by Bianca; 10-15-2012, 02:44 PM.
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Sure, the rope climbing part is easy but it's certainly not fun. I still see no reason why we couldn't just hold up on the stick and have our character you know, go up. It's far less tedious than having to hold down two buttons and alternate between them. There are a lot of decisions in RE6 that are like this. There are so many parts that are QTEs but could easily be playable.
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The rope climbing is easy, but only once you figure out what you need to do. The button prompt itself isn't very clear, as it shows arrows above both trigger button icons at the same time (when you need to press them alternately).
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The ropes are not a QTE, I honestly cannot figure why people having so much trouble. You just alternative pressing and holding the buttons. Take your left finger off the button, put it back on, take your right finger off the button, put it back on. Repeat.
This is why we don't get puzzles anymore.
Anyone watch the RE GT Invisible Walls episode from last week? Had an interview with RE6 producers, they claim they asked people who didn't finish RE5 why and the puzzles were the main reason for halting progress.
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Originally posted by TheSelfishGene View PostAre ropes the new "Complete... Global... SATURATION!!"?? It took me soo long to figure out how to do it. I can't imagine playing that segment with a new player online. Did Capcom even play test it?!
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Am I the only one who has had the inventory accidentally open during a bite/grab QTE? It has probably caused me a couple of deaths and dying status, some during an almost perfect combo chain in Mercenaries, which makes it all the more frustrating. I don't know if it's because my controller isn't as tight as it used to be, or because I'm exerting effort in doing the on-screen prompt, but they really should have disabled the d-pad inventory during the attack QTEs. At the very least, make it function only immediately after you have already either failed or succeeded in doing the button prompt. It's not like you even have a reason to open it when you're busy mashing the heck out of X or rotating the analog sticks. Ugh.
The play testers probably didn't have this issue, as they're probably using brand new Dualshock 3 controllers, which don't have loose pressure sensitive faceplate buttons. But still, why the heck would I want to open my god damn inventory when I'm busy trying to not get shoved down a meat grinder!?Last edited by biohazard_star; 10-14-2012, 06:52 AM.
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So I just finished Leon's campaign. I've done the first two chapters of both Chris and Jake.
Are ropes the new "Complete... Global... SATURATION!!"?? It took me soo long to figure out how to do it. I can't imagine playing that segment with a new player online. Did Capcom even play test it?!
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That's the only reason co-op games even have an AI partner, because people would complain about it. That Single Player option if taken out completely would cause an uproar.
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Originally posted by Rick Hunter View PostConstant one shots, Piers' AI is fucking retarded and he makes no damage at all since he never aims for the weakspots. If you don't turn in circle around the boss and use its dumb AI to your own advantage, it's nearly impossible to beat it in a fair way.
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Originally posted by shanemurphy View PostThe only advice I could give you is to play the game co-op, yes yes I know the AI should still be acceptable to do these tasks but the fact is RE5 and RE6 are designed for co-op and that is the way they should be played. Infact RE5 and RE6 is some of the most co-op demanding games to get the right experience I have ever seen. AI just does not cut it for these games full experience.
anyway, its bad they keep with a crappy AI and argues its a multiplayer focused game. someday they will ban single player and will not let us to play the game unless there is another player. but i think RE5 AI its just fine. and i rather single player in the first try of my games. because i dont want someone bored ruin the rythm running like a crazy man. RE5 is full of those.
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